Heartbreakers Editorial
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Category: News ArchiveHits: 1048
When I was discussing the idea of a feature about heartbreaking game cancellations with Carrie, Black Isle's Torn was the first game I thought of, and maybe not even so much for the game itself (I'll explain why in a bit). Torn was supposed to have been an "alternate-medieval" fantasy game that used the "SPECIAL" character development system that the studio first used in its classic 1997 role-playing game, Fallout. You would have gone on an adventure through a fantastic world populated by the elves and dwarves you might expect from this kind of game, but these characters would have had different motivations and roles; in fact, an entire alternate creation theory had been devised for the world.