Fallout 3 E3 Previews
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We had the chance to revisit some of the content in the Vault and discover some of the new story elements there that we hadn't heard about the first time. To begin with, we learned a bit more about the Tunnel Snakes, the gang of bullies who inhabit the Vault, and the object of their attention, the young girl with whom you've had a lifelong friendship. We won't spoil the details of the story, but the connections definitely add some weight to the story.
The second is at ActionTrip:
The RPG elements in Fallout 3, naturally, play a big role. Through your little retro PDA, you will be able to choose your character's stat alignment, something that will be very hard to change later on in the game. In addition, our hero will be presented with a number of moral choices. For instance, he will enter a city which has survived and sort of grown around a nuclear bomb, which has miraculously never detonated. As chance would have it, a shady and overly-eloquent character in the town's sleazy bar will give you the option to actually rearm the bomb and blow the town to bits. Lo and behold, that is exactly what our game demonstrators did. Bearing in mind the AI routines of the NPCs, which did seem more life-like and engaged in more meaningful actions than in Elder Scrolls IV, the choice to blow the town to hell was an interesting one. As most of the guys in the room would agree, a more entertaining one at that.
And the third is at Joystiq:
Playable NPCs are much fewer, but many of the same voice actors we heard from Oblivion are also in here, and we noticed at least one time where the same voice actors was obviously used twice. However, the character's voicing also seems more expressive, which helps differentiate them in a way Oblivion never did. Liam Neeson's voicing for your character's father were already in place, and worked out well. Since your dad does portray many of your chosen characteristics, however, we're not sure how his voice might work should someone try to create a radically un-Neeson protagonist.
I really hope they don't reuse the voice actors as much as they did in Oblivion. Nothing ruins the immersion factor more than hearing the same guy trying to alter the sound of his voice for thirty-seven different NPCs.