Heroes V: Hammers of Fate Reviews
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Yet even when the dwarves show up as a playable side in chapter two, the scenarios don't get any more interesting. The dwarves themselves offer some neat new units like the bear rider and the magma dragon, but they lack any sort of hook to make them play in a markedly different manner than the other Heroes V factions. Even worse, almost every one of the 15 campaign scenarios is a dull slog to clear a map. While each mission is packed with standard monsters, treasure chests, mines, crypts, caverns, and the like, there isn't much challenge on the normal difficulty setting. You can generally cruise through the first two-thirds or so of each level, steamrolling opposition without breaking a sweat. You eventually run into an overwhelming enemy force or a barricaded town, but this is just a signal to retreat to one of your towns and crank out buildings and units until you've got a force assembled that can send the bad guys home to mommy.
While the review at Playfuls.com gives the expansion an overall score of 7.2/10:
The changes sustained by the interface are more than welcomed. We have the means to recruit the creatures from all owned towns, within a single afferent menu. The implementation of a caravan designed to fuel our troops in need of reinforcements or save some useless and wearisome travels, shouldn't be a commendable maneuver, as it lacks the characteristics of a novelty, but in the end, the implementation effect is the expected one. The game mechanics was improved, and this is all that matters. Certainly the most important additions are the option of simultaneous movement for the players engaged in multiplayer battles, which from my behalf, deserves its title, and the inclusion of the random map generator, both in single and multiplayer sector. It's not much, we have to admit it, but what does exist partially manage to trouble my verdict.