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Combat is quite different from anything you've really experienced in an online RPG. In this game, combat is a very hands-on affair, so you won't simply click on an enemy and watch your avatar swing its sword automatically until the enemy is dead. It's essentially an action game, because you have to constantly maneuver to try to keep on someone's tail so that you can bring all your weapons to bear. This can result in lots of Hollywood-style chases and moments, and this action can get crazy, especially when there are a bunch of vehicles onscreen. We engaged in numerous battles where another player, or a group of players, would suddenly appear, which would result in cars and bullets flying everywhere. The combat mechanics are a mix of reflex and role-playing statistics, so all you need to do is make sure an enemy vehicle is in your weapon-firing arc for the most part (you don't need to have the ultrasharp reflexes of a 14-year-old kid to succeed).