Deus Ex: Human Revolution Interviews
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Eurogamer: Adam says he doesn't even know whose side he's on. Can that ambiguity be persistent, or will players end up taking sides?
Jean-Francois Dugas: The ambiguity will be consistent right up until the end of the game where the player, as Adam Jensen, will have to make a choice.
That's a good question and something that's really important to our design philosophy - we never want to tell the player how to feel or what decisions to make. Instead, we want to lay things out there for them and have them make their own decisions based off who they are or what they play style is.
During the game, you will meet tonnes of different people with their own agendas and you're never really sure who you can trust.
And a snip from the latter:
What was the biggest challenge and the biggest delight in creating this movie?
The biggest challenge was identifying the concept; what kind of story do we want to tell? It's a massive game so what key messages do we want to get across in the time we have and how will we actually do it? Goldtooth Creative delivered a fantastic trailer story.
After that, the next biggest challenge was probably just the logistics - the communication across time zones (Montreal to Tokyo is a 13 hour difference with Vancouver in between!) and ensuring everyone was clear on what was being talked about.
It's a massive video with so many different assets - locations, characters, etc. As mentioned, we had multiple meetings every week across so many time zones and we relied heavily on video conferencing like Skype and other tools to ensure everyone was on the same page and understood the nuances of what was being discussed.