Code of the Savage Update #33
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Goblins, giants, and an improved control scheme are all present and accounted for in the latest Kickstarter update for Geoff Jones' Ultima-inspired RPG Code of the Savage. The update itself features plenty of sample screenshots, but here are just the text bits:
Hello everyone!
I decided to do away with the scroll wheel actions and focus on simple context based actions similar to how it works in Ultima 7. I was rather fond of the scroll wheel actions, but had to face the fact that it really wasn't a good user experience with this type of game... especially when it comes to combat.
Now instead of scroll wheeling to the look command and clicking on an object to look at it, you simply hover over the object you want to look at. If you want to interact with it, you double click it... Simple.
Combat will now flow a lot better. Previously when attacking something that moves, you needed to go out of combat mode, move to where the target is, then mouse scroll to combat and enter combat mode again... which was quite frankly annoying. Now I can focus on improving the combat system further.
I've added the Valley of Giants.. a valley where... well giants can be found.
Goblins are now in the game. I've added a Goblin camp with tree forts. Goblins come in three varieties. Warrior, archer and shaman.With the user input change I can now focus on the combat system. So I plan to get stuck into that in the next update. I will post a special combat system demo that for one time only will be available to ALL backers.
- added tree forts and bridge
- added female ogres
- added goblin archers, goblin shaman, goblin archer
- added bone skitters
- added giant valley plus caves
- added fur pelt beds
- fixed unlit torch sprite
- added animated fire to fireplace, forge
- fixed double click not prioritizing NPCs
- added deco items to hover over text
- scroll wheel functions removed
- fixed NPCs being able to walk through certain diagonal blocker tiles
- fixed light source alignment issue
- fixed flat deco items
- fixed items not double clicking when touching wall
- fixed spell casting where target could not be selected
Stay tuned!
~Geoff