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An aptitude in the area allows the Character to disable traps. One must be aware of the trap's existence (via the Spot Trap Skill, or the like) before one can attempt to disarm it.
Disarm traps Apprentice: the Character is unaffected by light penalties
Disarm traps Expert: if the Character critically succeeds at disarming, he gets an item that is part of the trap (such as arrows or dynamite)
Disarm traps Master: if the Character fails (but does not critically fail) at disarming a trap, he gets a second chance
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