MultiTES4 Interview
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Q: How difficult was it to create the mod, especially since the game is designed for a single player experience?
A: I hadn't attempted anything of this nature before, so it was one massive learning experience, and it took a lot of research to say the least. The multiplayer component isn't too complicated; it's just a matter of sending and receiving data between a client and server. The tricky part is the injection and extraction of data in memory. You need to be able to find where Oblivion holds its information in memory, and then modify it to reflect a multiplayer environment. Certainly not the easiest thing I've ever done.