Spiderweb Software Interview
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I noticed your games are actually quite hard to find! Having played AvernumHD, enjoying the depth and scale of the RPG, I couldn't help but notice it was of the same quality of titles such as Ultima and Beyond Divinity, etc,. Why are you hiding away?
Jeff: We're small. We're a tiny, niche, retro, indie development house, writing games for an elite audience of serious RPG fans. We do what we love, and our fan base is small but kind and fanatical. It's pretty fun, truth be told.
I think our audience is about as big as it should be. We shouldn't ever get AAA-title levels of exposure and popularity.
What, in your view, are the biggest challenges in making a very classic turn-based RPG in this day and age? Do you have to make any compromises, or are you appealing to a niche you've nurtured and respected?
Jeff: I think the hardest part is the same for any small indie title: getting exposure. It really takes a lot of time and effort to get any traction with a low-budget title, no matter what the genre.
As for compromises, we compromise all the time. We have limited time and limited budget, and so much of what we do is just improvisation and making do.