Drox Operative 2 - Early Access Month 10 Update
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With ten months of early access behind it, Soldak Entertainment’s space-action RPG Drox Operative 2 gets a new development update detailing the latest changes and additions that include new weapons, diplomacy options, cataclysms, win conditions, and more. Have a look:
Drox Operative 2 has now been in early access for over 10 months and is currently available on Steam and GOG.
As of this post, we've released 42 patches (10 since the last post) with 1,427 total changes (176 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Weapons: We added 5 new weapon types (ballistic burst, plasma blast, manual beam, chaining beam, and plasma wave), improved many of the old weapon types (fighters, bombs, missiles, and special weapons), race ships can also use the new weapon types, and now race ships and monsters can fire their weapons from much farther away.
Cataclysms: These are massive sector wide events that can greatly change the balance of power. Some examples: Harvesters, Fanatics, Singularity, and Creeping Death.
Icons: Our artists added more icons for skills, services, defensive ram components, and offensive ram components.
Better Diplomacy Options: You can now buy planet data from the races, there is an option to sponsor diplomat & colony ships, beacons now work for all races, and planting spies is cheaper.
Improved Radar: Radar now tracks planets, gates, and allies much better.
Win/Loss: Subject races no longer count for diplomatic wins, the death cost has been decreased so it's harder to get an economic loss, win conditions now have priority over lose conditions, and diplomatic win rewards are much better.
That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).