Monomyth Updates, $33,731 and Counting
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With slightly over two weeks left in Rat Tower Software's Kickstarter campaign for their first-person dungeon crawler Monomyth, the project is currently sitting at $33,731 pledged. And with the game now essentially funded, its campaign updates (#8 and #9) mostly revolve around the recent demo patches. For example:
Hi, dungeon-crawling fans!
The latest version of the demo is now available on Steam, itch.io, and indieDB!
Here are the patch notes:If you downloaded the demo on Steam it will automatically update. If you used the files from itch.io or indieDB you will have to re-download the data (you should be able to re-use your old characters though).
- You can now rebind your controls (System -> Game Settings)
- You can now skip the intro (Press Esc twice)
- The character menu will now show descriptions for character attributes
- The documents tab has been restructured and renamed to "Notes"
- Documents now use a bigger font size and are easier to read
- There is new a skill menu providing an overview of skills and your current character build
- You can take all items from a container with the "Activate" button (Standard: F) and close containers with the "Inventory" button (Standard: Tab) or ESC
- Increased the radius of "Magic Arrow" projectiles which should be easier to aim now
- Slightly increased base movement speed
- Post-processing options should work again (these are temporary "overall" settings)
- Slightly increased the range of swords
- Fixed the range on the "Wooden Club"
- Equipment checks now work on the basis of equipment-adjusted attributes instead of raw character attributes
- Toned down particles on "Divine Light" - also, the particles should now correctly disappear after death
- Fixed collision on bushes at the trader's gate.
- Improved chimney collision
- Accelerated horizontal mouse sensitivity to better match vertical sensitivity
- Character names are now limited to 30 letters
- Fixed a glitch that would let players escape the map and enter the serpent bastion's cellar/caves
- Players should experience slight performance increases
- Toned down the glitter on fireflies when AA is turned off.
- You can no longer mantle through stairs
- Minor fixes in spell descriptions and balance
- Various invisible bug fixes
Best wishes and have fun!
Michael