Elemental: Fallen Enchantress - Legendary Heroes v1.2 Beta Patch Released
-
Category: News ArchiveHits: 4740
To access this patch go to the Betas tab in the steam client's Fallen Enchantress: Legendary Heroes properties and switch to the "Beta - Public BETA Opt-In" selection.
Fixes
- Removed Influence from the city levelup window
- Fixed the missing cloth map icon for the shadow rift
- Fixed an issue that caused ranged attacks to strike all enemies in auto resolve
- Fixed an issue that causes Sovereign's with the Tactician sovereign trait to start midway into the Commander tree
Balance
- Increased Adventurers Boon trait from +8 hp to +10
- Ironeer Ale increases hp by 2 instead of 1
- Reduced Bless City spell casting cost from 500 to 250 and the effect from -30 unrest to -25
- Reduced Curse City spell casting cost from 500 to 250 and the effect from +30 unrest to +25
- Increased Propaganda spell from +1 gildar per essence to +2
- Increased the attack and fire damage form the Staff of the Furnace
- Caster's Staff has a minor ranged lightning attack
- Haunter's Staff has a minor ranged poison attack
- Switched the default tax rate to Normal
- Adjusted the tax rates to give more variance between the levels
- Switched Shattered Statue to give a random item instead of one of 5 preset items (so there is more variety)
- Reduced Escape scrolls form Uncommon to Common
- Moved Rush from Civics to Administration
- Arcane Mastery now requires Enchantment
- Glyph Stones requires Arcane Mastery instead of Enchantment
- Mounted Warfare requires Drills instead of Training
- Rebalanced tech costs according to the above
- Reduced Foundry's to +3 Metal per Season instead of +4
- Reduced the Iron Works to +6 Metal per Season instead of +8
AI
- Fixed AI bug where one of the AI personalities could, in some cases, rush buy a unit without having the necessary resources (metal)
- Improved granular difficulty increases between challenging difficulty and insane. Rather than rely on a money cheat, the higher difficulty units get some additional unit perks that make them more interesting.
- Made all the AI personalities somewhat better at taking out targets of opportunity (like outposts)
- Made AI sovereign more concerned about clearing out monster lairs near its home base early game.
- Fixed a bug that could cause certain AI personalities ("unstable" and "paranoid") to cease building city improvements
- Aggressive and Warmonger AI personalities more aggressive about destroying enemy improvements
- Some AI personalities will more aggressive target quests
- Fixed bug that kept AI from choosing the infinite projects (wealth, growth, etc.) if they had just trained a unit.
- Improved AI's choosing of city specialities based on player strategy input (thanks forum and YouTube posters!)
- AI players will tend to do most of their unit building in fortress-cities when possible
- AI smarter about what types of units it builds based on its current economic/military conditions
- AI cab do sneak attacks, especially imperial factions if it is in its best interest
- Unstable AI personality will still do a sneak attacks (even if it's suicide) and they just don't like you.
- Paranoid AI personality will overstate their military strength (i.e. lie to itself)
- AI is more likely to surrender if the military situation is hopeless (you can disable AI surrendering in the game setup)
- AI smarter about using health items in tactical battles
- Fixed infrequent game hang bug
- Tweaked the way power ratings are calculated such that it more accurately takes into account the player's *potential* military power as well as its current military strength.
- Fixed path finding bug that would cause the AI players to sometimes get stuck.
- AI is less inclined to settle on crappy food terrain
- Difficulty sovereign HP modifier now affects champions
- Reduced the HP bonus that harder difficulty AI players get
- Hard and Expert AI players no longer receive an HP bonus to their trained units
- Ridiculous AI players have a reduced HP bonus to their trained units
- Monster behavior overhaulted (won't just walk away from lairs, won't attack player cities from wild lands, just lots and lots of goodness here)