Pathfinder: Wrath of the Righteous Official Launch Trailer, Interview
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Pathfinder: Wrath of the Righteous is scheduled to go live in less than a week, and with that being the case, we can now check out the official launch trailer for Owlcat Games' upcoming epic CRPG. Here it is, courtesy of IGN:
But beyond just that, you should also read this rather insightful PC Gamer interview that goes over Kingmaker's less than ideal launch and the lessons learned from it, Pathfinder's Golarion setting and its Adventure Paths, Wrath's Heroes of Might and Magic-inspired army battles, the game's varied Mythic Paths, and more.
Here's something to get you started:
Another mythic path, and one I'm partial to, lets you become a trickster—basically a demigod of pranks and goofs. "It's a very dark and epic adventure, and sometimes you have to play, laugh, have fun," says Alexander, "and humor is a great contrast to the dark things." That's why the trickster casts spells like Summon Beer Elemental and Rain of Halberds.
Some mythic paths have access to different troops they can add to the crusade, and tricksters are no different. "For trickster troops we chose powerful but quite ridiculous builds of players," Alexander says. Pathfinder is the kind of system that assumes players will be min-maxing a bit, but some go the extra yard. For instance, multiclassing into paladin for the ability to add Charisma bonus to your saving throws, dipping into monk so you can add Charisma bonus to your armor class as well, then into other Charisma-themed classes until you end up a nonsensical but untouchable kung-fu holy knight sorcerer or something. "Narratively speaking, it's kind of a strange thing, but mechanically it's a beast. A trickster can summon those guys onto the battlefield for you, and they will help you defeat an army of demons because they're so good at it."
Two more unusual mythic paths were added as Kickstarter stretch goals: golden dragon and swarm-that-walks. One turns you into, yes, a dragon, and the other into essentially a gang of bugs walking around in a suit. Oleg is deliberately vague on how that one works to avoid spoiling some story stuff, saying only that it's going to involve some particularly significant changes to the game. "You're becoming the thing that loves to consume its enemies," he says. Sounds delightful.