DoorMUD: Land of the Forgotten is a text-based role-playing game of massive
proportions. In an ancient, war-torn land, the demonic Warmaster of Chaos
lies locked away in a dungeon deep underground. His minions are forming armies
on the surface, preparing for the day when an evil champion will set him free.
Meanwhile, the holy forces of Order have finally forged a weapon capable of
slaying the Warmaster, but first they must find a hero powerful enough to
wield the mighty blade. Thus, players are presented with a choice: Will they
strive to kill the Warmaster and bring Order to the land? Or shall they free
the Warmaster and doom the world to its destruction?
Unlike most doorgame RPGs, DoorMUD's game world consists of actual rooms, not menus. All rooms
in DoorMUD have standard exits. To move through an exit, enter the direction you wish to move
(e.g. "southeast" or "se").
If desired, there is an option to use the number pad on your keyboard for faster movement. Please
see "help preferences" and read about option 6.
Another important movement command is "recall," which teleports you instantly to your temple room
in town.
DoorMUD uses a real-time combat system. Combat actions occur in rounds, every 4 seconds.
If you enter a room with hostile monsters, you will automatically "target" one of them. On your
statline, you will see how healthy this monster is. To engage combat with it, type "attack" or
simply "a." This will cause you to attack the monster once per real-time combat round.
If you want to attack a monster other than the first one in the room, or if you want to attack one
that isn't hostile, type "a
" (e.g. "a kobold" or "a k"). This will cause you to
target the new monster and attack it.
Many classes also have special combat skills and spells. Some of these are automatic (such as
backstab), but most aren't. Type "skills" to see a list of skills and spells that you have and
what command you need to use them.
If you don't specify a target for a skill/spell, the game will pick the most logical target. For
example, the spell Cure Wounds is cast by typing "cure." If you just type "cure" by itself, then
you will cast the spell on yourself. However, an offensive spell like Frost Blast will target an
enemy monster by default. With most skills and spells, you can choose a different target exactly
the same way you can with the attack command.
After combat, if you are low on hit points, it's a good idea to use the "rest" command. This will
cause you to quickly regain hitpoints. The longer you rest, the more hitpoints you will regain.
In addition, all creatures automatically regain some lost HPs and SPs every ten rounds (40 seconds).
Items are objects that your character can use. If you have just started a new character, it is
vital that you go to the shops in Tolaria and buy some equipment. There are two shops in the
starting town. Type "map" to see where they are. Once you are in a shop room, type "list" to
see what's for sale. If you would like to purchase an item, type "buy" and then the name of the
item (e.g. "buy dagger"). The item will go into your inventory. Type "inventory" or just "i"
to see what you are carrying.
Once you've bought something, you should either "wear" it (if it's a piece of armor or weapon)
or "read" it (if it's a spell scroll or skill book). You can type "wear all" as a shortcut.
More item tips can be found in "help items."
Type "who" to see which other players are currently on-line. You can send a message to all on-line
players by typing "gossip " (or you can use "." as a shortcut).
You can use the "tell" command to send a private message to one player, or use the "say" command to
send a message to all players in your current room. Please see "help communication" for more
information.
Another important interaction feature in DoorMUD is group player. You can join up with other
players to defeat the more difficult monsters as a team. The "follow" command us used for this
purpose. Please see "help groups."
You can pretty much get into the game at this point. Once you've outfitted your character, and
understand the basics of movement and combat, you're set. Go into the forest and start killing
some monsters!
After you've gotten the hang of it, you should probably read more of the help files. Vital
commands such as "train" and "status" can be explained by doing this. It's probably a good
idea to read help on all of the following topics eventually:
- Combat
- Communication
- Death
- Equipment
- Groups
- Hints
- Info
- Items
- Misc
- Movement
- Story
- Training
In addition, you can get help on most spells, skills, classes, races, commands, attributes, etc.