E.Y.E Interview

Gamer's Guide to Life managed to track down Streum On Studio designer and programmer "Jonathan" for an informative Q&A about E.Y.E, their oft-overlooked cyberpunk RPG.
GGTL: Explain how the shooting/physic powers gameplay mechanics work.

Jonathan: The player can totally choose how to get into a fight or in a situation thanks to his different powers and weaponry.

You have melee weapons, long-range guns, proximity grenades, combat drones, etc... Firearms all have their proper characteristics (recoil, damage, accuracy depending on the movement, etc), some are better for long-range fire, others for assault, or for mid-range combat.

Powers linked to implants and PSI powers consume energy that regenerates with time. The player can use both, able to combine them, and can complement each other. The strength of the implants powers relies directly on the cybernetic implants, whereas the PSI force relies on the corresponding skill level.

...

GGTL: How deep are the RPG Psi-upgrading elements? A bit like Bioshock?"

Jonathan: PSI powers don't work like in Bioshock, they depend on the PSI skill level of the character and of some of his equipment.
This game just keeps sounding better and better.