Gothic III Preview
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One of the more impressive elements of the game to see in action is its reactive AI system. All the enemies in the game have set allegiances, and if you do things to upset them, they're often more than happy to run you through. One example: during our demo, the player approached a group of mercenaries who had set up a makeshift combat arena in town. After battling it out for a few rounds, the Aspyr rep behind the reigns decided to attempt a coup de grâce on his unconscious opponent. He botched that, in the process inadvertently injuring a spectator. Needless to say, the mercenary wasn't pleased. He and his cohorts drew sword, and proceeded to brutally murder the player. Another cool example (though admittedly more muted), was a formation of armed Orcs who would draw their weapons and glare at the player when he unsheathed his sword near them; we were assured that, had we remained on the ready long enough, we would eventually have been attacked.