Might & Magic X: Legacy Secret Doors, Puzzles, and Gameplay
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The official Might & Magic X: Legacy development blog has seen some recent updates, including entries that cover secret doors, mind games/puzzles, and the availability of a Twitch session featuring writer Kurt McClung and creative designer Julien Pirou playing the RPG. From the first two:
In order to spot secret doors, you either need to have cast the spell Whispering Shadows (Dark school) or to have (hired) Spike.
Once you obtain the Blessing of Malassa, you will always detect secret doors automatically. Note however that Spike also gives you a bonus when it comes to opening the passage! Good dog! err, wolf.
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The whole team has fond memories of the text riddles found in the old Might & Magic games, so we wanted to bring those back. You'll even have to actually type the answer in our opinion it makes solving the riddle much more rewarding than just choosing the correct answer from a list. They are usually not so hard, but several of them require thinking outside of the box in order to find the answer.
Some riddles are classics from the Might & Magic franchise, such as the one above. So simple, and yet more than one adventuring party couldn't solve it.
But there are also some new riddles as well.
Possibly the most difficult riddle in the game is one that require knowledge of a rarely used word (actually the translators cursed us for this, since said word does not necessarily exist in all languages). It was a tribute to the Drawkcab Monks of Xeen, which were also teaching a word many of us had no idea existed before playing the game.
Want to give it a try? Here's the riddle.
History is told, forgotten, and can be told again.
What is put on parchment never remains unchanged.
Always truth can be washed away and rewritten,
But the spectre of past words seldom completely fades.