Beyond Divinity Peek of the Week #26
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It was my job to create a small interface window (which we call "plates") that represents a small bag where the player can place up to five crystals, which he may find during the game.
First, I had to think of how exactly I would visualize the bag. I could make it look just like a small inventory window, or make the plate really look like a small bag. The latter idea is of course nicer, so I decided to go for that one. The next question was, how to display the bag so things can be put in and taken out. I chose a completely unfolded bag from the top view, with a small cord attached to close it.
Okay, the way it had to look like was defined. So how do I continue? I could
- Paint the bag,
- Model the bag in 3D and render it, or
- Make a photo and post process it.