Diablo III Forum Activity
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Category: News ArchiveHits: 1056
On dungeon layouts:
I think there's a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn't it be epic?) you immediately know you're somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say... a cave. Still cool! Caves are still awesome, but you probably don't want magical purple and green lighting in a cave, it's probably going to have a much different and subdued feel. If it's a natural cave it may have light streaming in from cracks above, or if it's a mine it might have lighting from lanterns. Much earthier and natural. Then you walk into some ancient tomb of a powerful wizard, oh crap, this place clearly has something else going on. The lighting is a bit unnatural, maybe some sickly greenish hues to set a theme and mood.
That type of theming adds a lot to keeping the scenery changing and interesting. If you're just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years... it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.
I think before too long we'll have shown a nice cross section of the dungeon types and looks. It's been too long staring at the one dungeon. Each one has a very unique look and feel, so it's really cool going in to each one and having a total change of scenery. It's all very exciting and we're all looking forward to sharing it with you and seeing the fan reactions just as soon as it's ready.
On paying to play on Battle.net:
Mike mentioned it in an Activision Blizzard investor meeting [paraphrased] "A player that buys Starcraft 2 at retail will have the ability to play on Battle.net with no additional fee."
I'll point out that this is a very carefully worded statement.
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One pay-for idea that specifically relates to Diablo that I thought was kind of interesting was the chance to resurrect a fallen hardcore character.
I think this was mentioned by a fan, as far as I know we're not even thinking about these types of pay-for options yet. But, I think it's kind of interesting. I'm not sure if I like the idea or not, which is probably why I like thinking about it. There are some obvious pros and some obvious cons, but I'm not sure there's a clear cut answer as to whether it would work well or not.
On loading screens:
There aren't any loading screens. Personally I think it's amazing and I don't understand the magic the programmers have worked, but the game is instant or near instant. The same is true for initial game load. Start up the game, create a character, click a button and the game world shows up. No waiting and no real discernible pause. Mileage may vary slightly of course, but it would (from what I've seen) be in the realm of a second or two second pause at most.