World of Warcraft Updated Preview
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As you might expect from an early test version of a game that is months away from release, player-versus-player battles aren't anywhere near being perfectly balanced right now. We've seen numerous lopsided encounters where large groups of players have ganged up on individuals, and even a few areas in which high-level players have crept into areas where new characters of enemy races begin their adventures. While these high-level assassins (some players might refer to these high-level sneaks by creatively removing a few letters from the word "assassins") can't actually attack low-level characters unless they themselves consent to PvP first, we've seen instances where players have done abusive things, like kill off important trainers or quest-givers, which leaves some low-level players out of luck until these key NPCs respawn. Amusingly, Blizzard has implemented protection against this sort of activity whereby important NPCs will spawn high-level guards when they come under attack.