Divinity II: Ego Draconis Reviews
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Gamer's Hell clocks in with a 7.0/10:
You'll have to get comfortable with the game's difficulty and spartan UI. You'll need to tame the camera and overlook the sometimes low-budget visuals, sketchy tech, long load times and a host of little bugs. It sounds like a lot of work, but Divinity 2 does have its charms and more often than not, I felt surprisingly compelled to see what was waiting around the next turn of the road.
The Adrenaline Vault hits it with a 2/5:
Divinity II: Ego Draconis is ultimately releasing at the wrong time. Just a couple of months removed from Dragon Age, it's hard to avoid comparisons between the two, and this game doesn't compare to the latter at any level. The dragon mechanics add something new and awesome to the action-RPG genre, but aside from that, the other elements feel cribbed from better titles, and watered down as well. Role-playing games can be a massive time sink, meaning you need to choose wisely where you want to spend your fantasy life. Based on my stay there, the land of Rivellon isn't worth the travel or the expense.
GamePro goes with a 2.5/5:
If there's one area where Divinity 2 truly succeeds, it's in your ability to transform into a dragon. The ability opens up later in the game, and when it does, it's beautifully empowering, casting much of the game world in a new light. One second, you're a tiny, soft-skinned man, and the next, you're a flying, fire-breathing dragon. This is, perhaps, the closest you'll ever get to being Trogdor in a videogame. Unfortunately, that singular reward doesn't make up for Divinity 2's many faults. It promises you the world, but never delivers, which is a shame, because, with some polish and some elbow grease, it could've been a spectacular RPG on the order of a BioWare classic. As is, though, I simply cannot recommend it.
And Gameplay Monthly offers up a "C", despite finding serious fault with the game:
I tried to be fair, but Divinity 2 is a broken mess of a game. It drove me to frustration countless times and I'm not exaggerating when I say that I would have started playing Two Worlds after playing this game just so I could experience a game that is put together better. The most frustrating thing about this game though is that under all the glitches and bugs and bad gameplay choices is a really, really good game just BEGGING to be allowed to see the light of day. I feel like I'm on a life raft reaching through icy water to rescue a drowning Divinity 2 but I am just the slightest bit too far away to reach it.
Instead I'm stuck with this buggy, barely finished game that should be held up as an example for all aspiring game developers of what not to do. Or what to look for while testing. Divinity 2 could have been a great under the radar WRPG. Divinity 2, I hardly knew ye.