Divinity II: Ego Draconis Reviews
-
Category: News ArchiveHits: 1408
Game Vortex gives it a 70%:
When you get past all the glitches and the odd controls, there is something very addictive about this game. You can just feel an epic game is trying to make its way through, but there's just so much holding it back. When things are going well, you'll be a master of the battlefield, subduing enemies with tricks or dispatching them quickly before they can catch up. When things are going badly, you're stuck in some invisible wall, bouncing around endlessly. Divinity II is the kind of game you just want to be good so you can recommend it to friends, but it ends up being the kind of experience you can only appreciate with a lot of patience.
TestFreaks gives it a 6/10:
The PC version was very enjoyable to play for me, I liked it, but the ending wasn't the greatest, getting there though was fun and enjoyable. The Xbox360 version is just riddled with glitches and flaws, and just not as enjoyable overall as the PC version honestly.
If you want to play Divinity II Ego Draconis then get the PC version, avoid the Xbox version please.
Game Central doesn't provide a score:
After it all boils down, Divinity II Ego Draconis serves as a serviceable romp in the fantasy wilds. But like a cracked pair of aged work boots, it lacks some serious spit and polish. If only Larian approached the dragon gimmick in an alternate manner, this could have been one helluva title. As stands, it just doesn't carry the girth of a Mass Effect or a Dragon Age. Only action-RPG devotees and recognizers of consummate voice actors need apply.
DualShockers gives it a 3/5:
If you enjoy dark fantasy games, I'd recommend giving Divinity II a shot, because there is a lot of potential there, especially in the better-than-average story for its sub-genre. It also does some good things that other recent games of the same style don't, such as allowing you to re-specialize your points. However, the disconnect between the characters and the story, and the lack of establishing a connection between me - the player - and the characters in the story is an issue. But, that issue extends to most Western RPGs I play and isn't really tied to this specific title. There are some rather substantial technical bugs, as well. I really hope a patch comes down the pipe soon, because these corrupted save issues can really ruin someone's fun, regardless of what they feel about the rest of the game. This is one of those games that will appeal to fans of the genre, but likely not many others. There are hints of greatness - especially in the story itself - but Divinity II ends up falling into the (average) category just about everywhere else.
Kombo gives it a 6/10:
Though this may be one of the year's first role-playing titles, it is far from the best. The game's unpolished feel, clunky controls and lackluster visuals outweigh the unique dragon sequences. If you're in desperate need of a role-playing fix, be patient a few more days and pick up Mass Effect 2.
And then Ripten gives it a 6.0/10 in what is easily the strangest review I've read:
The children were getting ready to riot when their mothers voice reached their ears, (The snow has stopped, if you want to go outside come put on a few layers of clothes!) In a flash they bounded back up the stairs, already forgetting stories of tacked on mind reading, strange visual problems, and hours of dullness. The grandfather was nonplussed, not every tale was going to be perfect. If someone just wanted to hear a story this was a fine one. As long as they could look past its weaknesses, and not compare it to other better stories he has told in the past, there was plenty of enjoyment to be found. Especially after you get to be a dragon.
Grandfather slapped his forehead. He had forgotten to tell the children one very important thing. He straightened his back, stood at the edge of the stairs, and called to the children before they got out the door, (The 360 version sucks though!)