Richard Garriott's Suggestions for a Healthy Video Game Industry
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During a panel at New York Comic Con this afternoon, Garriott spoke about his history as a game developer, and expanded on what he saw as the important distinctions between the game industry in Austin and what he's noticed during his time in New York so far.
Austin quickly became a hub for game development, according to Garriott, because it's naturally a city that people in the art and technology fields flock to. But it's been suffering in recent years because it never developed the best educational institutions to bring the next generation of game developers into the industry. More importantly, Garriott explained, there isn't a lot of money for game development in Austin, because few game publishers and developers actually have their corporate headquarters in town. Instead, they tend to be located in California, and maintain satellite offices in Austin.
"Everyone in Austin is on the binge-and-purge cycle of the industry," said Garriott, noting that when companies have to make personnel cuts, they tend to lay people off at the satellite offices first.