Dragon Age: Origins Witch Hunt DLC Reviews
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The Adrenaline Vault gives it an enthusiastic 4/5:
Of all the Dragon Age DLC thus far, Witch Hunt appears more thoroughly thought-out and rolls very much like a natural progression from either the Origins or Awakenings finale. This is a must-have DLC for all Ferelden adventurers. Its (to be continued) ending left me screaming (literally) for more, and I found myself trapped in a cliffhanger-type ending from a 1940s adventure serial. When the next piece of the puzzle comes out, I will have no choice but to join in. There are still too many loose ends to be tied. (Change is coming to the World!)
GamingTruth gives it a middle-of-the-road 3.5/5:
Aside from the recycled environments, beyond the short playtime and in spite of the $7 price, the last piece of Origins is worth it for fans of the series. Just don't expect a whiz bang, action-packed conclusion to Origins.
And then GameShark hits it with a "D":
Maybe if Morrigan's ending had been a satisfying one I would have been fine with paying for a 45 minute side quest through places I've already been but it wasn't so I'm not. What's even more oddly infuriating is that this is how Dragon Age: Origins ends, with a glimpse of your character blankly standing alone as companions walk away before the player is kicked to the menu. This is the ending we're supposed to accept? Perhaps more of Morrigan's story will be told in Dragon Age 2 but rest assured, I no longer care. The only trick this witch pulled off is making my interest in the franchise disappear.