Dragon Age: Origins Witch Hunt DLC Reviews
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First up is Eurogamer, where they actually critique both Witch Hunt and The Golems of Amgarrak and hand out a 6/10 and 4/10, respectively:
As an excuse to spend another mildly diverting evening in Ferelden, Witch Hunt does its job, but it's a functional offering rather than an inspiring one. Hamstrung by the piecemeal nature of Dragon Age DLC, and squandering a lot of the brilliantly constructed narrative from the full game, it's for completists only.
GameCritics goes with a much lower 2.0/10:
Witch Hunt did let me make the choice I wanted to make at the end (which was gratifying) but it doesn't do nearly enough to be able to stand on its own even as an add-on. Indeed, it represents the fundamental problem with the concept of DLC in a game like Dragon Age: if it had been part of Origins or Awakening it would have been much stronger and had much more impact. As it stands now, it's an empty experience punctuated by a few extra minutes of Claudia Black's voice acting and a big tease for an upcoming game. No thanks.
And Common Sense Media slaps it with a 4/5:
There was a distinctive sense of "is that it?!?" at the conclusion of this download, simply because there was more intrigue than resolution left on the virtual gaming table. A couple of new characters join the party, bringing new dialogue and witticism to the game, as well as powerful attacks. Soon into the game, instead of strangers, they begin to feel like friends. The action is brutal and the ending is less than satisfying, but this downloadable campaign should be played by fans of the license. It feels short, but is enjoyable and challenging, nonetheless.