Demiurge Studios Interview
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Demiurge has assisted many developers on different projects, but you're mostly known for working on the PC version of Mass Effect (a game which incidentally was nominated for a GameFocus award for Best PC Game last year). What was the biggest challenge you faced as a small developer porting a high-profile game or working to release additional content for that same game?
One of the biggest challenges was understanding the scope of Mass Effect. Bio Ware puts a lot in its games and even after working on other major titles, it took some time to get our heads around how much content there was and the magnitude of the task of creating a PC version.