Wasteland 2 Early Beta Update #29462 Released
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Those of you who have been indulging in the early beta version of inXile Entertainment's Wasteland sequel will be happy to learn that the developer released an extensive "#29462" update that features over 150 fixes today. And a full list of said fixes can be found on the game's Tumblr page:
High Profile Fixes
Multiple improvements have been made to prevent infinite loading bugs
Multiple adjustments have been made to prevent an enemy from not ending their turn
Performance enhancements across the board
Events should now play properly even if another is already playing
Added Quick Save & Quick Load
Switching characters in conversation should allow you to use their speech skills
Modified and junk flags on inventory items should now be positioned correctly
Removed unnecessary clicks in combat to smooth out the experience. Left click now immediately attacks a target.Combat & Balance
Adjusted weapon scale for energy pistol and AK-94
Ammo drops have been adjusted from NPCs
Dropset improvements - Percentage to get an item is now going to be managed now more on the (drop) level than the (individual item) level. Skill bonuses will affect this roll.
Surgeons now restore a flat number of CON when reviving an unconscious party member
You can no longer interrupt an attack with another attack out of combat. This should prevent rapid fire attacks out of combat.
Slight increase in performance when combat starts
Fixed an issue with skills ignoring status effects and equipment
Added some destructible cover first pass
Toasters can now explode when you critically fail to repair them
Players should no longer get stuck in combat due to being encumbered
Adjustments to CNPC becoming a NPC when dismissed
Should no longer be able to spam perception
Slightly increased amount of movement distance for speed attribute
You should no longer automatically trigger a scene load window by proximityUser Interface
Software cursor setting should be reset to default correctly
Tooltips are now cleared when switching between screens
Status effect tooltips should close properly
Nationality should now be retained correctly after character creation
Weapon crit chance icon in inventory should use the proper icon
You can no longer use a skill keyword by typing if you do not have the proper skillOptimization
Optimization pass in some underground scenes
Cleaned up backend errors in some speech
Compressed some audio tracks to reduce audio footprint
Many audio files should stream from disk instead of being compressed
Destroying old no longer used highlight materials for memory cleanup
Compressed some textures
Destroying script created materials to prevent memory leaks
World Map
Improvements to World Map Party path jerkiness when going around corners
Skill keywords should function properly
Hitch when discovering a new location should be eliminatedAnimation & Navigation
Added smoke idle animation
Added death animation events
Using a field medic item should play the proper animation
Using the surgeon skill uses the surgery animation
Minor field medic animation adjustments
Adjustments to door functionality
Adjusted animation events for unconscious fall
Mobs adjust animation if their cover is destroyed
Adjustments to orientation of unconscious or dead playerAudio
Moved Mob sound FX out of the Global AudioController and into individual AudioControllers for each type. This should see an overall reduction in the memory used by the audio system!
Fixed a typo in Cow SFXSave / Load Game
Added a save game name auto-suggest
Added a load game button to the game over screen
Broken save games will no longer show up or load.
If the last save that was checked was invalid this no longer has an error when trying to save a new game
Don't allow to save games as reserved words
Updated material for footfalls to give unique sounds per material typeVisual
Created smoking icon
Added Polaroids referencing 80's items
Generated cigarette asset
Added destroyed art for all safes
Additional clothes and characters for NPCs
Adjusted ladder position for better visuals
Many temp icons have been replaced with colored variants
Adjusted some wall and floor textures
Removing shadow casting and animation components from floor tile sets
New loading screen Ranger Star
Removed debug navmesh grid from some random encountersSPOILERS
Logbook & Radio
Multiple logbook quest fixes
Ag Center/Highpool: Making sure distress calls from HP/AC that you hear when in the other one.
Ag Center & Highpool: Fixing the radio receivers so you can't put extra repeaters in them after a load.Level Design, Balance, & Reactivity
Ace's Murder Site: Fixed bug where NPCs would attack even if the player paid the toll.
Ace's Murder Site: Adjusted text for the metal leg examine text
Ace's Murder Site Angela doesn't bark about leg if already picked up.
Ace's Murder Site: Added a few destructible objects
Ace's Murder Site: Fixed cave display issues
Ag Center: Fixed Typo in Julio dialog
Ag Center: Made mushroom caves doorway more visible
Ag Center: Arrow to the knee joke took an arrow to the knee
Ag Center: Ensure that we don't have any stray pod people wandering the lab
Ag Center: Added keyword Exploding Pods to Julio
Ag Center Destroyed: Adjusted combat triggers
Ag Center Destroyed: Adjusted location of reservoir from Kathy
Ag Center: Rose's journal description update
Ag Center: Making it impossible to miss the researchers stuck in vines
Ag Center: Rename Rose's journal item
Ag Center: Infirmary patients actually lie down in their beds now.
Ag Center: Kathy radio calls for Winston and Rachel not fired if no longer relevant.
Ag Center: Crates in Rose's room can be opened after she's done yelling at you.
Ag Center: Adding Rose's red herring journal
Ag Center: Skinner saved examine text
Ag Center: Fixing flow of Matt Forrestal selling stuff, making it cost scrap
Ag Center: Added (Fuel Cell) keyword, changed (Gadget) keyword
Ag Center: Making Skinner respond to breaking down/lockpicking the door, also making it so if you leave the scene fast he stops following you.
Ag Center Destroyed: Fixing a bug where Kathy Lawson could get stuck in a broken state that messed up the save game.
Highpool: Townies should behave more like a townie
Highpool: Juvies should accept any cigarettes
Highpool: Everyone should be facing the platform during the voting sequence.
Highpool: You should no longer be able to access the underground area of the pipes blow.
Highpool: Crane should now bring all party members
Highpool: Fixing journal and logic for Jack Swallow and Laddie
Highpool Underground: Better reactivity for Kate Preston
Highpool: Turned off nav static on small objects, put mesh collider back on roof so grid builds.
Highpool: Adjusted Jess-Belle character model
Highpool: You can no longer talk to Bergin as he's walking after the vote.
Highpool: Fixed multiple typos and spacing issues in text
Highpool: Added destructible objects
Highpool: Use a trigger volume instead of proximity to start Bergin's first convo
Highpool: Angela should no longer get stuck in a wall
Highpool: Additional typo adjustments
Highpool: Adjusted Jackhammer description
Highpool: You should be able to explode propane tanks properly
Highpool Destroyed: Add Jess-Belle corpse
Highpool Destroyed: Added a few destructible objects.
Rail Nomads: Fixed an issue wherein combat failed to start between the Topekans and the Atchisons if a peaceful resolution could not be reached.
Rail Nomads: Adding journal and some better triggering for Scotchmo's secret stash
Rail Nomads: Fixing player target on turtle
Rail Nomads: Cleanup of regional keywords
Rail Nomads: Added Rail Thieves keyword, made minor changes throughout.
Rail Nomads: Added Rail Thieves line. Changed Help line to mention Rail Thieves.
Rail Nomads: Added Rail Thieves line and girl lines
Rail Nomads: Added Rail Thieves barks
Rail Nomads: Adjusted keyword Rail Bandits to Rail Thieves
Rail Nomads: Adjusted drowning boy lines
Rail Nomads: Adjusted some jerk lines
Rail Nomads: Typo in Samuel Haas conversation
Rail Nomads: Added Radio keyword to Bergin's intro, and changed Radio line.
Rail Nomads: Making it possible to shoot the booby trap on the bike that could kill Jessie.
Rail Nomads: Hooking up better logic and logbook entries for Katy Bowling.
Rail Nomads: Renaming RSM dude to Pitbull, cleaning up his dialog on entry
Rail Nomads: Cursor should now display when hovering over the bridge near the entrance
Rail Nomads: Rework trigger for Ralphy/Jessie conversation
Rail Nomads: Ralphie now runs home after being saved from the lake
Rail Nomads: Typo in Jessie's dialog
Rail Nomads: Dialog changes to NPC Kekkahbah regarding the security of the golden spike.
Rail Nomads: Chisel should no longer start with an empty conversation
Rail Nomads: Enemies should not enter combat from large distances
Random Encounters: Fixed ammo type for enemy AI
Random Encounters: Players should no longer get stuck on the edge of the map
Ranger Citadel: Adjusted typing spacing on multiple Wade Woodson lines
Ranger Citadel: Made changes to lines about Angie, Red Skorpions, and Gilbert from General Vargas
Ranger Citadel: Added (Ask) and (Freaks) keywords, changed (Artificial Leg) keyword
Ranger Citadel: Setting up universal NPC death for Angela (won't show up inside if you manage to kill her outside)
Ranger Citadel: Make Nur Giebitz bark and open the door on proximity instead of detection. Avoids a bug where you can accidentally miss his detection and fail to open the door.
Ranger Citadel: Drill team dismissed after you complete the first radio (Ag or HP)
Ranger Citadel: Fixed inaccurate subtitle text for recorded Audio of Vargas in Ranger Citadel and Radio calls
Ranger Citadel: Vargas is now out front training some new recruits until you finish the first repeater quest. You can turn in the robot leg, and Ace's logbook to him.
Ranger Citadel: Fixed spacing typos in Cochise line