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Item Upgrades - Armor
Armor Enchantment +1 - Imbues armor with a light magical defense.
Gold Cost: 1000
Armor Enchantment +2 - Imbues armor with a moderate magical defense.
Gold Cost: 4000
Armor Enchantment +3 - Imbues armor with a medium magical defense.
Gold Cost: 9000
Armor Enchantment +4 - Imbues armor with a large magical defense.
Gold Cost: 16000
Armor Enchantment +5 - Imbues armor with the maximum magical defense.
Gold Cost: 25000
Banded Armor - Offers medium protection.
Gold Cost: None (Starts With)
Half Plate Armor - Offers good protection.
Gold Cost: 2000
Plate Armor - Offers great protection.
Gold Cost: 8000
Mithral Plate Armor - Offers fantastic protection.
Gold Cost: 16000
Red Dragon Scale Plate Armor - Offeres unmatched protection.
Gold Cost: 45000 (Only available after Chapter Nine)
Gauntlets of Ogre Power - Allows Rannek to smash the ground, damaging nearby objects.
Gold Cost: None (Acquired in Chapter Two)
Item Upgrades - Weapons
Sword +1 - A magical sword that never dulls.
Gold Cost: 2000
Sword +2 - A magical blade of superior quality.
Gold Cost: 8000
Sword +3 - A magical blade forged by an Elven master.
Gold Cost: 18000
Sword +4 - An amazing Dwarven constructed blade.
Gold Cost: 32000
Sword +5 - An ancient blade enhanced with great magic.
Gold Cost: 50000
Lesser Defending - Enhances the wielder's defense.
Gold Cost: 2000
Defending - Moderately enhances the wielder's defense.
Gold Cost: 8000
Greater Defending - Greatly enhances the wielder's defense.
Gold Cost: 32000
Flaming Weapon - Sheaths the sword in light flame and lights enemies on fire.
Gold Cost: 2000
Flaming Burst - Sheaths the sword in medium flame and lights enemies on fire.
Gold Cost: 8000
Flame Tongue - Sheaths the sword in large flame and lights enemies on fire.
Gold Cost: 32000
Frost Weapon - Coats the blade in light frost that freezes the blood of enemies.
Gold Cost: 2000
Icy Burst Weapon - Coats the blade in medium frost that freezes the blood of enemies.
Gold Cost: 8000
Frost Brand - Coats the blade in heavy frost that freezes the blood of enemies.
Gold Cost: 32000
Shock Weapon - Light crackling energy covers the sword and electrocutes enemies.
Gold Cost: 2000
Shocking Burst Weapon - Medium crackling energy covers the sword and electrocutes enemies.
Gold Cost: 8000
Lightning Brand - Heavy crackling energy covers the sword and electrocutes enemies.
Gold Cost: 32000
Throwing Axe +1 - Magical throwing axe.
Gold Cost: 2000
Throwing Axe +2 - Superior magical throwing axe.
Gold Cost: 8000
Throwing Axe +3 - Magical mithral throwing axe.
Gold Cost: 18000
Silver Sword of Gith - The most powerful melee weapon in the game.
Gold Cost: None (Acquired in Chapter Nine)
Item Upgrades - Jewelry
Ring of Regeneration - Heals damage over time.
Gold Cost: 90000
Amulet of Health +2 - Increases Rannek's maximum health.
Gold Cost: 9000
Amulet of Health +4 - Increases Rannek's maximum health.
Gold Cost: 18000
Gem of Contingency - Restores life to Rannek, if killed.
Gold Cost: 16000
Ring of Protection +1 - Adds a light deflection bonus to defense.
Gold Cost: 1000
Ring of Protection +2 - Adds a moderate deflection bonus to defense.
Gold Cost: 4000
Ring of Protection +3 - Adds a medium deflection bonus to defense.
Gold Cost: 9000
Ring of Protection +4 - Adds a large deflection bonus to defense.
Gold Cost: 16000
Ring of Protection +5 - Adds the maximum deflection bonus to defense.
Gold Cost: 25000
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