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Level Upgrades - Level One
Mystra's Might - Greatly damages all enemies in a 360-degree arc.
Experience Cost: None (Begins With)
Mystic Combination - Three-hit staff combination.
Experience Cost: None (Begins With)
Improved Unarmed Strike - Two-hit hand combination.
Experience Cost: None (Begins With)
Magic Missile - A missile of magical force.
Experience Cost: None (Begins With)
Shield - A defensive shield.
Experience Cost: None (Begins With)
Coup de Grace - Instantly kills a fallen enemy.
Experience Cost: None (Begins With)
Basic Attack - Staff attack.
Experience Cost: None (Begins With)
Advanced Attack - Two-hit staff combination.
Experience Cost: None (Begins With)
Unarmed Strike - A palm strike.
Experience Cost: None (Begins With)
Beads of Force - Explodes and greatly damages objects. Press once to drop, then again to detonate.
Experience Cost: None (Item Based)
Team Attack - One of the other heroes comes to your aid. This attack drains the Hero Meter slightly.
Experience Cost: None (Begins With)
Level Upgrades - Level Two
Improved Trip Combination - Three-hit combo that trips enemies.
Experience Cost: 475
Bull Rush - Three-hit combo that pushes enemies back.
Experience Cost: 475
Flame Arrow - A bolt of fire.
Requires: Magic Missile
Experience Cost: 500
Melf's Acid Arrow - A magical arrow made of acid.
Requires: Flame Arrow
Experience Cost: 1200
Burning Hands - Adds fire to the Sorcerer's hand attack and lights enemies on fire.
Experience Cost: 325
Sleep - Holds enemies in place for a short period of time.
Experience Cost: 375
Protection From Evil - Helps reduce damage against all of the heroes.
Experience Cost: 375
Level Upgrades - Level Four
Improved Critical - Three-hit combo that focuses on delivering damage.
Experience Cost: 1400
Prone Attack - An attack that is initiated when standing up.
Experience Cost: 1400
Fireball - A ball of fire that explodes in a small radius on impact.
Requires: Melf's Acid Arrow
Experience Cost: 2000
Lightning Bolt - A powerful stroke of electrical energy.
Requires: Fireball
Experience Cost: 3200
Poison Touch - Adds poison to the Sorcerer's hand attack and poisons them.
Requires: Burning Hands
Experience Cost: 900
Minor Globe of Invulnerability - An improved defensive shield.
Requires: Shield
Experience Cost: 1000
Level Upgrades - Level Six
Cone of Cold - Creates an area of extreme cold.
Requires: Lightning Bolt
Experience Cost: 4800
Otiluke's Freezing Sphere - A freezing ball of extreme cold that explodes in a small radius on impact.
Requires: Cone of Cold
Experience Cost: 6000
Ghoul Touch - Adds negative energy to the Sorcerer's hand attack and does negative energy damage.
Requires: Poison Touch
Experience Cost: 1900
Hold - Holds enemies in place for a moderate period of time.
Requires: Sleep
Experience Cost: 2000
Magic Circle vs. Evil - Reduces moderate damage against all of the heroes.
Requires: Protection From Evil
Experience Cost: 2000
Mystra's Power - Massively damages all enemies in a 360-degree arc.
Requires: Mystra's Might
Experience Cost: 2400
Level Upgrades - Level Eight
Power Word Kill - A ray of death that kills all but the toughest enemies.
Requires: Otiluke's Freezing Sphere
Experience Cost: 7000
Hold Monster - Holds enemies in place for a while.
Requires: Hold
Experience Cost: 4300
Fire Shield - Greatly reduces damage against all of the heroes.
Requires: Magic Circle vs. Evil
Experience Cost: 4300
Level Upgrades - Level Ten
Meteor Swarm - Fiery meteors strike down on enemies.
Requires: Power Word Kill
Experience Cost: 12000
Major Globe of Invulnerability - A veyr strong defensive shield.
Requires: Minor Globe of Invulnerability
Experience Cost: 7000
Mystra's Light - Grievously damages all enemies in a 360-degree arc.
Requires: Mystra's Power
Experience Cost: 8000
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