Disable Device
Effect: A talent that allows the Hero to disarm a certain percentage of traps on treasure chests.
Rank 1 (20 Points): Acquired
Rank 2 (80 Points): Increased percentage
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Improved Critical
Effect: A combat talent that increases the likelihood of a critical hit.
Rank 1 (80 Points): Acquired
Rank 2 (100 Points): Increased chance
Rank 3 (120 Points): Increased chance
Rank 4 (140 Points): Increased chance
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Inner Strength
Effect: A mental trait that allows the Hero to regain Mystical Will faster than normal.
Rank 1 (80 Points): Acquired
Rank 2 (130 Points): Increased mystical will regeneration
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Open Lock
Effect: A talent that allows the Hero to open a certain percentage of locks without aid of a skeleton key.
Rank 1: Acquired
Rank 2 (100 Points): Increased percentage
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Outer Strength
Effect: A physical focus that gives the Hero a strength bonus on all melee attacks.
Rank 1 (80 Points): Acquired
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Resist Fire
Effect: A trait that gives the Hero a chance to resist fire damage entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
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Resist Ice
Effect: A trait that gives the Hero a chance to resist ice damage entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
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Resist Poison
Effect: A trait that gives the Hero a chance to resist poisoning entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
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Wield Daggers
Effect: Allows the Hero to be proficient with Daggers.
Rank 1: Acquired
Rank 2 (30 Points): Increased damage when wielding
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Wield Blades
Effect: Allows the Hero to be proficient with Blades.
Rank 1 (20 Points): Acquired
Rank 2 (40 Points): Increased damage when wielding
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Wield Kris
Effect: Allows the Hero to be proficient with Kris.
Rank 1 (30 Points): Acquired
Rank 2 (50 Points): Increased damage when wielding
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Wield Lancets
Effect: Allows the Hero to be proficient with Lancets.
Rank 1: Acquired
Rank 2 (60 Points): Increased damage when wielding
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Wield Cutlasses
Effect: Allows the Hero to be proficient with Cutlasses.
Rank 1 (50 Points): Acquired
Rank 2 (70 Points): Increased damage when wielding
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Wear Leather Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Leather.
Rank 1: Acquired
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Wear Scale Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Scale.
Rank 1 (30 Points): Acquired
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Wear Chain Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Chain Mail.
Rank 1 (50 Points): Acquired
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Wear Splint Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Splint Mail.
Rank 1 (70 Points): Acquired
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Wear Plate Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Plate.
Rank 1 (100 Points): Acquired
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