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Bonuses
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+2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution:
Also known as the dark elves, drow are nimble, clever, and magnetic, but physically
delicate.
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Magical Defense:
Drow are immune to magic sleep effects, and they gain a +2 saving throw bonus against
Enchantment spells and an additional +2 Will save bonus against spells and spell-like
effects. Finally, drow characters begin with Spell Resistance (SR) 11, and this
resistance can be increased (through enhancements) as the drow gains levels.
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+2 bonus on Listen, Search, and Spot checks:
A drow's senses are extremely sensitive.
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Bonus Weapon Proficiency Feats:
Drow are proficient with the rapier, shortsword, and shuriken.
Description
Most drow choose a life of adventure out of necessity, given the dangers of their
homeland. Still, they greatly desire personal power, and many drow take up the
mantle of adventurer seeking to satisy their ambitions. Most drow follow the evil
scorpion god Vulkoor, though exposure to the cultures of Stormreach has brought a
few of them to less malevolent deities.
The elves of Eberron were born on the mysterious southern continent of Xen'drik,
where they were slaves of the giant kingdoms. Tens of thousands of years ago, elf
slaves rebelled against their masters. Unlike other elf races who fled continent,
the drow stayed behind on Xen'drik. Today, most of the drow live within the ancient
giant ruins, hoping to take vengeance on their former masters and to learn the secrets
of the giants' long lost might. The drow believe that they alone preserve the dignity
and valor of the elf race, dismissing the rebels who fled to Aerenal and their
Valenar heirs.
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