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Dwarf
Dwarves are short, broad in the chest, tough, hard working, and skilled in warfare. They live long lives and live in mysterious kingdoms beneath the mountains, where it is said they harbor gold, jewels and the secrets of the earth.
• +2 Constitution, -2 Charisma
• Medium Size
• Base land speed 20 feet
• Darkvision: can see in the dark up to 60 feet away
• Stonecunning: +2 bonus on Search checks to notice unusual stonework
• Weapon Familiarity: Familiar with dwarven waraxes and dwarven urgroshes
• +2 on saving throws against spells and spell-like abilities
• +1 bonus on attack rolls against orcs and goblinoids
• +4 dodge bonus to Armor Class against giants
• +4 on rolls to resist bull rushes
• Favored Class: Fighter
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Elf
Elves prefer their woodland homes and are fond of natural beauty. Known for their poetry, dance, songs and magic, this long-lived people make fierce fighters and cunning strategists.
• +2 Dexterity, -2 Constitution
• Medium Size
• Base land speed 30 feet
• Immunity to sleep and +2 saving throw bonus against enchantment spells/effects
• Low-light vision: can see twice as far as a human in poor light
• Weapon Proficiency: proficient with longsword, rapier, longbow, and shortbow
• +2 bonus on Listen, Search, and Spot checks
• Favored Class: Wizard
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Gnome
Gnomes are welcome everywhere as technicians, alchemists and inventors. An inquisitive people, almost half the height of a human, they are renowned for their sense of humor, and their pranks, jokes, and games.
• +2 Constitution, -2 Strength
• Small Size
• Base land speed 20 feet
• Low-light vision: can see twice as far as a human in poor light
• Weapon Familiarity: familiar with gnome hooked hammers
• +1 bonus to attack rolls against kobolds and goblinoids
• +4 dodge bonus to Armor Class against giants
• +2 bonus on Listen checks
• Favored Class: Bard
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Halfling
Halflings are clever, capable opportunists. Half the height of a human, they are cunning, resourceful survivors whose curiosity often gets them into trouble.
• +2 Dexterity, -2 Strength
• Small Size
• Base land speed 20 feet
• +2 on Move Silently and Listen checks
• +1 bonus on all saving throws
• +2 bonus on saving throws against fear
• +1 bonus to attack with thrown weapons and slings
• Favored Class: Rogue
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Half-Elf
Half-elves combine the sturdiness, vigor, and ambition of humans with the advantages of elven blood. With lifespans longer than humans, half-elves also have the grace and sensitivity of elvenkind.
• Medium Size
• Base land speed 30 feet
• Immunity to sleep and +2 saving throw bonus against enchantment spells/effects
• Low-light vision: can see twice as far as a human in poor light
• +1 bonus on Listen, Search, and Spot checks
• Elven Blood: for all effects related to race, the character is considered an elf
• Favored Class: Any
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Half-Orc
Half-orcs come from the wild frontier where tribes of humans and orc barbarians mingle. Half-orcs are tenacious, courageous, and hard-fighting, but short-tempered and sullen. They love feasting, wrestling, and wild dancing.
• +2 Strength, -2 Intelligence, -2 Charisma
• Medium Size
• Base land speed 30 feet
• Darkvision: can see in the dark up to 60 feet away
• Orc Blood: for all effects related to race, the character is considered an orc
• Favored class: Barbarian
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Human
Humans are the most adaptable, flexible, and ambitious people amongst the common races. A short-lived race, they are nonetheless quick learners.
• Medium Size
• Base land speed 30 feet
• 1 extra feat at 1st level
• 4 extra skill points at 1st level and 1 extra skill point at each additional level
• Favored Class: Any
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