Every time a character is incapacitated during combat, he or she receives a persistent debilitating injury. Because these injuries stack on one another, it's important to keep your characters from dropping to zero health on the battlefield. To cure an injury, you must either use an injury kit or visit the party camp.
Bleeding
This injury will reduce a character's health regeneration.
Broken Bone
This injury will reduce a character's dexterity attribute by...
Concussion
This injury will reduce a character's magic attribute by 3 points.
Coughing Blood
This injury instills a 15% penalty to the character's fatigue rating.
Cracked Skull
This injury will reduce a character's cunning attribute by 4 points.
Crushed Arm
This injury instills a 1 point penalty to the character's damage rating.
Damaged Eye
This injury will reduce a character's attack rating by 8 points.
Deafened
This injury will reduce a character's defense rating by 10 points.
Gaping Wound
This injury will reduce a character's maximum health by ...
Head Trauma
This injury will reduce a character's willpower attribute by...
Open Wound
This injury instills a 10% penalty to the character's nature resistance.
Torn Jugular
This injury will reduce a character's constitution attribute by 3 points.
Wrenched Limb
This injury will reduce a character's attack speed by...