Legend of Grimrock Development Update, Automap Revealed
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Juho also started sketching the (key art) of the game. This is basically what our (box art) will be but with the digital marketplaces and such the image needs to be a little more flexible since it needs to work well in multiple different cases that can have different sizes, aspect ratios and layouts. For inspiration we looked at a bunch of cover arts of various oldschool role-playing games and Juho's big pile of art books also came in handy once again.
Our AI has recently been learning some new tricks and maneuvers and this week, we've managed to fill in the majority of the quickie placeholder animations with more proper animations. Also the new flying creature we mentioned about last week has been through an animation pass. It still uses the sounds from another monster but I'll do some audio for it next week.
And as per usual, the bulk of the work lied in the multitude of smaller things like iterating the dungeons, doing some more descriptions for some of the items for added flavor and adding more special attacks for the weapons. Also, one of our slimier monsters (not the snail!) got its textures touched up.