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Requirements |
None |
Learning Bonuses |
Thief Skills, Thrown Weapons |
New Skills |
Identify, Sneak, Steal |
Description: While a Rogue possesses an aptitude for finding traps, picking locks, and relieving strangers of their gold, the thieves of Dungeon Lords can ascend to something much greater. After proving his or her worth to the Guild of Mystery, the Rogue is given the choice to ascend into the role of a Hunter or Trickster, and, later, into a Ranger Lord or Cabalist. Although they may never gain the ability to wear the game's heaviest armor, the well-trained Rogue can easily fell the strongest of beasts before it even suspects an attack.
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