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Introduction
The Mysterious Quest isn't technically a quest. You won't ever find under the "quest log" tab of
your journal. Instead, it's the method through which you can visit the Easter Egg area of the game,
plus the Easter Egg area itself.
You'll need to find four things for the Mysterious Quest:
- The
mysterious bucket, located in a secret room in the Lost Elven Ruins
(Some Lost Elven Ruins, #5).
- The
mysterious token, found in the final treasure chest during the secondary quest
The Aman'lu Arena.
- The
mysterious book, rewarded at the end of the secondary quest
Lore of Aranna.
- The mysterious stone (Quest Item 96), dropped by the "???" creature when you kill it. The
"???" creature has a slight chance of appearing every time a rare or better item drops in the game,
but it will only stick around for a few seconds. You probably won't be able to kill it until Act
Three. To increase the number of times it appears, wear as many "chance to find magic items" bonuses
as possible.
Once you've acquired the first three items, notice a couple things about them. The bucket contains
the phrase "vex quit from," the token contains the phrase "quit from vex," and the book contains the
phrase "from vex quest." Also, if you wear the items (the token is an amulet), you'll discover three
groups of numbers listed as set bonuses: "5 2 6 4 3 9 2 8," "3 11 7," and "6 10 1 2 7."
The numbers are indexes. If you replace the numbers with the relevant letters from the phrase "quit
from vex," you'll end up with the new phrase "furtivum ixo requo." However, that's not the correct
order for the words. The correct order is "requo furtivum ixo." (In case you're curious, the people
who figured this out apparently used a lot of trial and error.)
The Mysterious Cave
If you look at the journal entry for the
mysterious stone, you'll find the words "surotces
suiranmuloc" in italics. This is a chant, but it's backwards. The actual chant is "columnarius
sectorus." If you manually type in that chant (by pressing the enter key first) while standing at
an incantation shrine, you'll be taken to a Mysterious Cave (#1).
Note: You'll start out at a teleporter, but the teleporter will only take you away from the
Mysterious Cave. So you might want to summon a town portal just in case things go badly.
Otherwise you'll manually have to type in the chant at a shrine again.
Not far into the cave, you'll come to a door blocked by a blue forcefield (#2). You'll need the
mysterious bucket to open this door (the bucket doesn't need to be equipped to work as
the key). Beyond the door you'll find numerous level 40 prairie dogs, including elite prairie dogs.
Prairie dogs don't sound dangerous, but they can swarm you, so be careful.
At the end of the prairie dog section, you'll find another door with a blue forcefield (#3). For
this door you'll need the
mysterious book (which, again, doesn't need to be equipped). Beyond the door you'll
encounter the most difficult part of the Mysterious Cave. That's because sprinkled in this section
you'll find evil versions of your companions, and they'll all be level 40 elites with tons of hit
points. In fact, the evil companions are tough enough that if you get more than two fighting you
at once, your group will probably get wiped out. So you should try and lure the companions to you
one or two at a time. For best results, you should use wait mode (press 0 to get into this mode),
and have one character do the luring while the other characters wait to pounce.
Note: At least in earlier versions of the game, dying in this section of the Mysterious Cave could
break the upcoming door (#4). That's because the door requires you to kill all of the evil
companions, but dying sometimes causes a few of the companions to disappear. So we'd recommend
that you save your game before fighting the evil companions, and then only save again once you've
made it through the door.
Another Note: When the evil companions spot you, they'll talk first and then move. So when you
hear them say something, you should start retreating your "lure" character back to the rest of
your party. If you wait for the companion to actually move, you might wake up more companions
than you need to.
In the section past the evil companions, you'll find NPC's representing most of the people who
worked on the game. Several of these can give you objects:
- Chris Gorski (#5). He'll ask you to play a "hunt-the-wumpus" style game. There are probably
quite a few answers that work, but the one we found was: E*9, S*2, W, S*3, W*2, Fire West. If you
manage to kill the giant gremal in the game, then you'll win a
gremal gun.
- Andres Mendez (#6). He'll give you a quiz about Colombia. The answers are Bogota, yellow/blue/red,
8660, 55% and Simon Bolivar -- but don't worry; if you get a question wrong, you can just take the
quiz again (and again and again if you need to). Once you've answered correctly, Mendez will give
you the unique sword
Spirit of Bolivar.
- Brian Ficks (#7). If you have the
Hak'u ceremonial blade from the secondary quest
Taar's Investigation, then Ficks will offer to "trick it out" for you. If you accept, then you'll
end up with the
Hak'uber ceremonial blade.
- Chris Taylor (#8). If you hang out and keep talking to him and keep watching the pillow fight,
there's a good chance that Taylor will eventually drop a
fluffy happy pillow.
Finally, at the last door (#9), you'll need to wear the three items from the
Mysterious Set and then (manually) recite the chant "requo furtivum ixo." That will cause the
door to open, allowing you to access the treasure room. Your mysterious items will disappear from
your inventory when you recite the chant, and, inside the room, a goblin inventor will walk around
for a second before disappearing as well (we have no idea what the inventor's purpose might be).
Inside the treasure room, you'll find three big chests (#10). Each one will drop a bunch of random
loot, plus an Easter Egg item:
Sarah's mug of frothing goodness,
Borgrim Thul -- the demon's visage, and
Eli's bucket.
1 - Starting Point
2 - Locked Door
3 - Locked Door
4 - Locked Door
5 - Chris Gorski
6 - Andres Mendez
7 - Brian Ficks
8 - Chris Taylor
9 - Locked Door
10 - Big Chests
Exits:
- Passage.