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Dungeon Siege III: Chaos Statistics
There are several Chaos statistics that you will find on armor and weapons. These statistics
provide you with a chance to inflict an effect on your enemies. The chance to inflict the
effect and the duration of the effect are always the same, but the higher the Chaos statistic is,
the higher the damage of the inflicted effect.
Bloodletting
grants your attacks a high chance to inflict bleeding wounds on your enemies, dealing
moderate damage over 6 seconds.
Fire
grants your attacks a moderate chance to set enemies on fire, dealing moderate damage over 6 seconds.
Ice
grants your attacks a moderate chance to freeze your enemies, dealing low damage over 9
seconds.
Lightning
grants your attacks a small chance to electrocute your enemies, dealing moderate
damage over 2 seconds.
Poison
grants your attacks a moderate chance to poison your enemies, dealing heavy damage
over 9 seconds.
Vampire
grants your attacks a moderate chance to drain life from your enemies, returning
that life to you.
Weakening
grants your attacks a moderate chance to weaken your enemies, dealing low damage
over 9 seconds and reducing the amount of damage they deal.
Withering
grants your attacks a moderate chance to wither your enemies, dealing low damage
over 9 seconds and increasing the amount of damage they take from subsequent attacks.
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