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Combat has also evolved quite a bit from the early beta tests of the game. For example, testers were getting a bit frustrated in player-versus-player (PVP) combat. That's because the game uses a combination of both reflexes and role-playing statistics to determine if you hit a target. However, testers would line up a shot and miss, and that would upset them. So now, PVP combat has had most of the role-playing statistics removed from it. However, to balance things out, weapon range and damage have been reduced so you'll have to work for a kill. Meanwhile, those with slower reflexes will like the new power meter in the game that basically controls where most of your vehicle's energy goes. You can dump that power into shields if you're in a tough fight, at the expense of everything else, or you can focus it on the engines if you need more speed to separate from a fight.