Pirates of the Caribbean: Armada of the Damned Preview
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The quest being shown off at Disney's pre-E3 event had me making my way to the highest point on an island, where an idol needed to be tinkered with. The end choice essentially asks you if you want to keep the idol for yourself or carve your own face onto it. The carving is the "legendary" choice, because even though defacing an item of worship isn't especially "good," you are, after all, still a pirate. The immediate result is that keeping the idol causes the ensuing boss fight to come along with some additional enemies--in this case, creepy-looking crab men. But there's a longer-term impact, as well. Apparently carving your face into the idol gains favor with the locals--since you look just like the thing they pray to--and gives you discounts on local goods. Keeping the idol lets you sell it for a lump of cash... and sends the entire island crashing down until everything of worth is destroyed. It sounds like you'll have to return to this specific island later in the game if you want to truly see the effect your actions caused.Knowing that the former Dragon Age: Origins lead designer is heading up the game makes me much more confident about the end result.
It's just one example, but it was a pretty effective one for the brief time I spent with the game. It sounds like you'll have plenty of other opportunities to shape the world as you see fit and experience a long, twisting narrative. To hear Propaganda's Dan Tudge tell it, there are around three novels' worth of dialogue in the game, or around 180,000 words. I realize that isn't exactly a useful number, since games don't often get broken down into word counts, but hey, that at least sounds big.