The Elder Scrolls IV: Shivering Isles Reviews
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What you end up with is a fresh and imaginative new realm to explore - one replete with strange NPCs and even stranger enemies - and, let the cheers of the gamerscore hungry resound, new achievements to unlock. The scope of this package is impressive, and while Sheogorath's main quest can be completed in a modest amount of time, those getting the most out of Shivering Isles will be more than happy to stop and smell the roses, read the books, and complete the side-quests for a truly robust experience.
The second is at Gamers Europe with an overall score of 8.0/10:
Mania and Dementia reflect the two sides of Lord Sheogorath, the Prince of Madness. As a character, Sheogorath has some excellent lines of dialogue that can make even a gnarled RPG fan such as myself smile wryly. His major domo Haskill has all the dry wit and debonair of a tired butler; he's usually on hand to offer assistance and advice as you roam around doing quests, errands, odd-jobs, tasks, deeds and even some research.
And the third is at The Jerusalem Post with an overall score of 4/5:
The missions are varied, although too many require you to fetch things for your master or to prevent a mysterious plague from spreading. But there are other unusual or amusing ones, such as helping a paranoid man who's afraid of sleeping in his house because he imagines the walls will collapse on him, and knocking off a character who is sick and tired of his life but afraid to commit suicide. You may also try to drive an adventurer insane by throwing thousands of fake keys in front of him and forcing him to find the one that opens a door. You collect a virtual armory of ancient metallic weapons as you succeed in your quests and are encouraged to kill as many monsters and other characters as possible, with some blood but no real gore.