Strength
Strength is a measure of your physical power: your ability to lift and carry weight as
well as the maximum force you can deliver when attacking. Nearly all of your physical
abilities are augmented by Strength in some way, including Toxin Resistance.
Notes:
- 1 point of Strength adds 1 Hit Point during character creation
- 10 points of Strength adds 1 Hit Point when leveling up
- 5 points of Strength adds 1 point to maximum damage for Bludgeoning Weapons, Cleaving Weapons, Swords, Thrown weapons, and Unarmed
- 1 point of Strength adds 4 pounds of Encumbrance
- 3 points of Strength adds 1 pound to Casting Weight
Dexterity
Dexterity is a measure of steadiness, accuracy, hand-eye coordination, balance, and grace in
physical activity. Dexterity is critical in your ToHit rating and your base Armor
Rating, as well as in skills such as Bows, Thrown Weapons, and Pick Locks.
Notes:
- 5 points of Dexterity adds 1 point to maximum damage for Bows, Piercing Weapons, and Thrown Weapons
- 5 points of Dexterity adds 1 point to ToHit
- 5 points of Dexterity adds 1 point to Armor Rating
Endurance
Endurance is a measure of how well you can endure physical trauma, poisons, diseases
and fatigue. It is the critical foundation of your Maximum Hit Points and all
Resistance scores, as well as your Hit Point regeneration rate.
Note:
- 1 point of Endurance adds 2 Hit Points during character creation
- 5 points of Endurance adds 1 Hit Point when leveling up
Speed
Speed is a measure of how quickly you can perform actions. The higher your
Speed is, the faster you can swing a melee weapon (thus increasing the maximum deliverable
damage) and the greater your base Armor Rating is because you are more able to evade
oncoming attacks.
Notes:
- 5 points of Speed adds 1 point to maximum damage for Bludgeoning Weapons, Cleaving Weapons, Piercing Weapons, Swords, and Unarmed
- 5 points of Speed adds 1 point to Armor Rating
Intelligence
Intelligence is a measure of your ability to understand and retain information, as well
as your logistic skills. Intelligence also augments Elemental Resistance and your
ability to identify unknown items. For Magick Users, Intelligence contributes to the number of
Mana Points gained each level.
Notes:
- 1 point of Intelligence adds 1 Mana Point during character creation
- 10 points of Intelligence adds 1 Mana Point when leveling up (for Fighters, Magick Users, and Rogues)
- 15/20/25 points of Intelligence unlocks Tier 1/2/3 Elemental spells
- 2 points of Intelligence adds 1 Elemental spell that can be learned
Wisdom
Wisdom is a measure of your insight, common sense and qualty of judgment, as well as your
general cognitive abilities. Wisdom augments the magickal skill of Divination, as well as Disease
Resistance and some defensive stats. Wisdom is also the only attribute that can protect your
character against cursings. For Healers, Wisdom contributes to the number of Mana Points gained
each level.
Notes:
- 10 points of Wisdom adds 1 Mana Point when leveling up (for Healers and Rangers)
- 15/20/25 points of Wisdom unlocks Tier 1/2/3 Divination spells
- 2 points of Wisdom adds 1 Divination spell that can be learned
Perception
Perception is the ability to sense, channel and utilize the arcane energies that exist below the
surface of observable reality. In its slightest form, Perception also affects awareness and
intuition. Perception represents your ability to perform acts of magick and divine
channeling, and it is the basis for your starting Mana Points, Magick Resistance, Mana Point
regeneration rate, and Mana Points gained each level, as well as your natural ability to spot
hidden items.
Notes:
- 1 point of Perception adds 2 Mana Points during character creation
- 5 points of Perception adds 1 Mana Point when leveling up
Concentration
Concentration is a measure of your ability to maintain attention and mental focus,
especially while distressed. It is often considered the mental version of Endurance. It augments
many different skills and stats that require strong mental focus, such as your ToHit rating, trap
disarming, spell casting, and much more. It is a critical
attribute to develop for all characters, regardless of their specialization.
Notes:
- 5 points of Concentration adds 1 point to maximum damage for Bows
- 5 points of Concentration adds 1 point to ToHit
- 1 point of Concentration adds 2 pounds to Encumbrance