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NPCs
Listed below are the six NPCs who can join your party during the course of the game. Most of these characters will start out alive, so you'll be able to add them to your party right away. For the others, you'll need to raise them at the holy symbol in Darkmoon Temple (Level 1).


Amber
Race: Elf (F)
Class: Thief (7) / Mage (7)
Alignment: Neutral-Good
HP: 36
Location: Darkmoon Temple (Level 2)
Starting Equipment:
• None
Ability Scores
STR14 DEX18
INT17CON9
WIS12CHA17


Calandra
Race: Human (F)
Class: Fighter (9)
Alignment: Chaotic-Good
HP: 76
Location: Catacombs (Level 2)
Starting Equipment:
• None
Ability Scores
STR18/36 DEX15
INT13CON16
WIS8CHA14


Insal
Race: Halfling (M)
Class: Thief (6)
Alignment: Chaotic-Neutral
HP: 39
Location: Catacombs (Level 1)
Starting Equipment:
• None
Ability Scores
STR15 DEX17
INT13CON16
WIS11CHA9


San-Raal
Race: Elf (M)
Class: Mage (8)
Alignment: Chaotic-Neutral
HP: 28
Location: Catacombs (Level 2)
Starting Equipment:
• None
Ability Scores
STR11 DEX14
INT18CON16
WIS13CHA9


Shorn Diergar
Race: Dwarf (M)
Class: Cleric (8)
Alignment: Lawful-Neutral
HP: 40
Location: Catacombs (Level 2)
Starting Equipment:
• None
Ability Scores
STR15 DEX14
INT14CON13
WIS13CHA16


Tanglor
Race: Half-Elf (M)
Class: Fighter (7) / Cleric (7)
Alignment: Neutral-Good
HP: 53
Location: Silver Tower (Level 1)
Starting Equipment:
• Cleric Holy Symbol
• Dagger
• Plate Mail
Ability Scores
STR16 DEX15
INT13CON11
WIS16CHA12