Saying No to MMO
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MMOs are some of the most fun games we've ever played. But they're also the most painful. Stories about death by exhaustion and neglected children just bring us down. The problem in these extreme cases lies with irresponsible and gluttonous gamers who don't know when to take a break. But we can't help recalling our own love/hate relationships with so many past MMOs, and feeling more like we needed to play them rather than feeling like we wanted to.
Part of it has to do with the sneaking suspicion that we're not getting our money's worth from the game unless we play it all the time. But we think it mostly has to do with the fact that these games never end and have no real solid stopping points. There's always something else to do, even if it's just starting a new character class or build. It's fun, but sometimes dangerously addicting.