E3 Overall Reports
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As a developer, as a person who really just wants to make games that get played and enjoyed by as many people as possible, I'm completely sold on the new E3's effectiveness. So while I do sympathize with the press guys who weren't in one centralized location and had to be shuttled up and down the Santa Monica pier, I like to think that was more a breakdown in logistics than anything else. Ultimately, E3 2007 was everything we wanted, and this was more and more apparent as the week progressed, and word of the Fallout 3 demo had spread through the ranks of the gaming press. Several journalists who didn't have an appointment made one at the last minute, so that by Friday afternoon we could barely open the door to squish in another warm body (and honestly had to turn away quite a few late comers).
Then there's a wrap up report at Extreme Tech:
It's good that every game company doing hands-on play in this small hangar had virtually the same setup. It wasn't too crowded and you could actually try some stuff out without waiting in line forever. But it was far out of the way, and there weren't enough exhibitors there. I don't long for the E3 show floor of old, but we need something twice the size of the Barker Hanger that's.well.not in the "Barker Hanger" at a minor airport.
And a full review at Killer Betties:
One thing we really hated about the last E3 was all the bells, whistles, and exceedingly loud noise, making it often hard to hear what the person talking about the games they were showing off were even talking about or referring to. The closest thing to the showfloor of previous years was Barker Hanger, which was pulled off really well, as there was a bunch of new games to play, and you never had to wait really long for some hands-on play, and you generally got in ample playing time for a good feel of the game instead of a few scattered seconds or a mere minute or two.