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by Zebedee
Sat Nov 13, 2010 3:09 pm
Forum: Neverwinter Nights 2
Topic: MOTB: Can't start fight at Mulsantir Gate
Replies: 7
Views: 1309

Found the answer in another forum:
Save your game while you're still in Mulsantir. Quit to the desktop. In the savedgame folder, find a file called globals.xml. Open this in notepad or an xml editor if you have one.

There should be an integer variable there called 00_nStoryStep. It should have a ...
by Zebedee
Sat Nov 13, 2010 10:37 am
Forum: Neverwinter Nights 2
Topic: MOTB: Can't start fight at Mulsantir Gate
Replies: 7
Views: 1309

Well, I just went back to my earliest save game still in existence, which is right when I picked up Kaelyn. Went back to non-shadow Mulsantir, talked to her siblings, and got the same "bug": when I go outside the gates, the merchant is still sitting there and there's no fight.

Am I not supposed to ...
by Zebedee
Fri Nov 12, 2010 12:06 pm
Forum: Neverwinter Nights 2
Topic: MOTB: Can't start fight at Mulsantir Gate
Replies: 7
Views: 1309

Heh. Well, I HAD about four save games going... but I kept running into very strange bugs with the fight in the Ice Troll berserker fight. I had an infinite duration Blade Barrier going. And, in fact, it comes back if I go back into that building.

So, I had to do that fight about 4 times, and that ...
by Zebedee
Fri Nov 12, 2010 8:56 am
Forum: Neverwinter Nights 2
Topic: MOTB: Can't start fight at Mulsantir Gate
Replies: 7
Views: 1309

Well, I spoke to the witches, and they told me about Okku. Then I wandered around town getting companions, as the walkthrough says to do :) I don't THINK you're supposed to go straight from the witches to the fight, or you couldn't do the "quest" with Kaelyn's siblings.

I tried speaking to the ...
by Zebedee
Thu Nov 11, 2010 4:21 pm
Forum: Neverwinter Nights 2
Topic: MOTB: Can't start fight at Mulsantir Gate
Replies: 7
Views: 1309

MOTB: Can't start fight at Mulsantir Gate

Sorry if this is old news, but I didn't find it with a quick search.

I'm playing MOTB for the first time. So far so good. But I'm ready to fight Okku outside the gates of Mulsantir, I think. I've got Gann and Kaelyn with me, I've talked to KtD's siblings and claimed the elk hat. But when I go ...
by Zebedee
Mon Jul 23, 2007 3:58 pm
Forum: Divinity Series
Topic: Skills & Level
Replies: 6
Views: 2085

Thanks!
by Zebedee
Mon Jul 23, 2007 8:23 am
Forum: Divinity Series
Topic: Skills & Level
Replies: 6
Views: 2085

The manual seems to suggest that it's just luck when you get 2 skill points for a given level. Is that true? Is it worth saving when you get close to a level, and re-loading to get more skill points? It may be that skill points end up not being hard to come by, but they're definitely at a premium ...
by Zebedee
Thu Jan 04, 2007 11:16 am
Forum: Neverwinter Nights
Topic: Game too easy?
Replies: 10
Views: 1070

If you want difficulty then SoU will likely be the "hardest" of the 3 in terms of combat difficulty.
Really? That's disappointing, then... I didn't have much trouble in SoU with a dwarf fighter/defender. The blackguard fight was nasty, and I had to reload a few times. I also rested in the shadow ...
by Zebedee
Mon Jan 01, 2007 1:11 pm
Forum: Neverwinter Nights
Topic: SoU: How to spawn Deekin from console?
Replies: 0
Views: 963

SoU: How to spawn Deekin from console?

Hi, all.

I'm still stuck with Deekin not appearing in his shop after I've killed the dragon. I don't have a recent save game to go back and try again. I've rested for several days, I've gone in and out of town, I've gone in and out of the gnoll caves, and he's just not showing up.

Is there a ...
by Zebedee
Fri Dec 29, 2006 10:18 am
Forum: Neverwinter Nights
Topic: SoU: Deekin is gone?
Replies: 5
Views: 3076

Well, Zabicka's solution won't work for me. I've saved after killing Tymorfarr, so that's not an option. I've walked back to Drogan, and walked back, and rested all over the place, and gone in and out of the shop about 6 times and in and out of Bloomberg 2 or 3 times. Still nothing. If I wander over ...
by Zebedee
Sat Dec 09, 2006 1:17 pm
Forum: Neverwinter Nights
Topic: Bug? Dorna won't open locks or disarm traps
Replies: 4
Views: 1240

Any help, anyone? Can I fix this with the console?

I tried dropping her, picking up Deekin, and then picking her back up and that didn't help. Incidentally... isn't Deekin also supposed to try and disarm traps? He sure didn't.

I found the dialog option asking her to try and unlock things that I ...
by Zebedee
Fri Dec 08, 2006 9:25 pm
Forum: Neverwinter Nights
Topic: Bug? Dorna won't open locks or disarm traps
Replies: 4
Views: 1240

I tried talking to her, but there was no option to "resume thieving" or anything. I also asked her to wait for me, and then picked her right back up, and that didn't help. To be honest, I think the problem came up when I asked Deekin to join me while Dorna was still with me... he didn't take her ...
by Zebedee
Fri Dec 08, 2006 6:35 pm
Forum: Neverwinter Nights
Topic: Question about the Toughness feat.
Replies: 5
Views: 2196

It gives you 1 point per level, both before and after.
by Zebedee
Fri Dec 08, 2006 6:24 pm
Forum: Neverwinter Nights
Topic: Bug? Dorna won't open locks or disarm traps
Replies: 4
Views: 1240

Bug? Dorna won't open locks or disarm traps

Hi, all. I'm sure this isn't a new bug, but I couldn't find a thread on it. I'm in the Anauroch Desert part of SoU, and Dorna has stopped thieving. That is, when I try to open a locked door, she makes no effort to open it. When I see a trap, she makes no effort to disarm it. Can I fix this without ...
by Zebedee
Sat Sep 16, 2006 11:57 pm
Forum: Neverwinter Nights
Topic: Longswords in original module?
Replies: 19
Views: 1343

Yeah... just found the storm armor at the aforementioned Mutamin's shop :) However, I'm sticking with the shadow legion, as I coughed up the ridiculous money for the gladiator blade. Blech.

My ranger's a dwarf, just to be different. So far so good, since missile weapons don't seem to be of much use.
by Zebedee
Sat Sep 16, 2006 3:57 pm
Forum: Neverwinter Nights
Topic: Longswords in original module?
Replies: 19
Views: 1343

Re: Shadow Legion - I suspected it would be. Excellent.

And no, I did not even realize that Mutamin had a shop. Guess I'm heading back there after all... Especially if gold isn't going to be a problem much longer.
by Zebedee
Sat Sep 16, 2006 3:31 pm
Forum: Neverwinter Nights
Topic: Longswords in original module?
Replies: 19
Views: 1343

Interesting. And further reason not to park outside chests hoping for a sword of some kind. I'm now parking waiting for something worth money instead :)

Am I right in assuming there's not going to be a better light armor than the +4 studded - Shadow Legion, I think? I already spent all my money on ...
by Zebedee
Sat Sep 16, 2006 10:39 am
Forum: Neverwinter Nights
Topic: Longswords in original module?
Replies: 19
Views: 1343

Thanks! +2 isn't that big an upgrade over my "special" weapons, so I guess I'll wait until Chapter 3. It's just that there are some pretty impressive uniques popping up already in all the other weapon categories. Seriously - what's up with the excess of kukris and kamas and sickles in this game?
by Zebedee
Fri Sep 15, 2006 9:30 pm
Forum: Neverwinter Nights
Topic: Longswords in original module?
Replies: 19
Views: 1343

Longswords in original module?

I'm nearing the end of Chapter 2, and I can't tell you how many hours I've spent saving and reloading outside randomized chests trying to find better weapons for my ranger. I've had any number of unique axes, hammers, katanas, kamas, flails, armors and shields. But I can't find a single longsword ...
by Zebedee
Mon Nov 01, 2004 8:01 am
Forum: The Temple of Elemental Evil
Topic: Scorpp: Color me unimpressed
Replies: 1
Views: 1237

Scorpp: Color me unimpressed

So, I finally got my evil party down to level 3 to pick up Scorpp. I've been running the whole game with Zert, and he's useless, so just about anything would be an improvement. And sure, he's an improvement over Zert. But he's not all that impressive. The troll chief is FAR better, and with Great ...