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Search found 15 matches

by Briar
Fri Feb 24, 2006 2:58 pm
Forum: Dungeon Lords
Topic: Alchemy and steal
Replies: 6
Views: 938

The economy is actually badly broken at this point. Between the bargain skill, the Merchant heraldry, and honour now properly adding influence to shopping, its easy to generate huge amounts of money in minutes.

The single most broken item of the bunch is selling and buying runes, particularly the ...
by Briar
Fri Feb 24, 2006 2:04 am
Forum: Dungeon Lords
Topic: Please Help with Equipment
Replies: 5
Views: 1044

The belt changes are only in the CE.
by Briar
Wed Feb 22, 2006 7:27 pm
Forum: Dungeon Lords
Topic: Alchemy and steal
Replies: 6
Views: 938

High level spell casters are another good bunch to attack with weak melee weapons (or bare hands for the non-ninjitsu inclined) if you've got a decent level of steal. Nausoleum dropped six or so decent (i.e. above level 3) spell books while I was hacking away at him though his constant regeneration ...
by Briar
Wed Feb 22, 2006 12:42 pm
Forum: Dungeon Lords
Topic: Shadow Lord
Replies: 18
Views: 1842

[QUOTE=George_K]Who is this person the character is speaking with?[/QUOTE]

Staroxia. Unfortunately, her quest code seems bugged and she doesn't seem to ever get over telling you about how to get the artifact from the Shadow Lord. If you dig through TEXTPAK.000, you'll find only two quests without ...
by Briar
Wed Feb 22, 2006 12:33 pm
Forum: Dungeon Lords
Topic: Character Planner Available
Replies: 5
Views: 2069

I'm glad you like it. There's an unfinished companion program to manipulate the save files so that I can examine internal settings and test conditions to gather data and frankly remove the tedium of the early game. I might consider completing it and giving it a GUI treatment if people really want it.
by Briar
Tue Feb 21, 2006 12:30 am
Forum: Dungeon Lords
Topic: Character Planner Available
Replies: 5
Views: 2069

Character Planner Available

I've just posted to my Dungeon Lord's site an interactive character planner for 1.4 and CE. It's pretty straightforward to use and greatly simplifies the process of determining character builds.

[url="http://www.landofsnow.com/dungeonlords"]http://www.landofsnow.com/dungeonlords[/url]
by Briar
Sat Feb 18, 2006 12:59 pm
Forum: Dungeon Lords
Topic: Shadow Lord
Replies: 18
Views: 1842

[QUOTE=ferncliff]Getting the demon key is easy with the 1.4 patch and even easier with the CE. The thief no longer leaves the prison area and in the CE he just forks over the key as soon as you talk to him. D[/QUOTE]

Sadly, that's not been my experience. The chatty thief rabbits on me as soon as I ...
by Briar
Sat Feb 18, 2006 12:39 am
Forum: Dungeon Lords
Topic: Shadow Lord
Replies: 18
Views: 1842

I've tracked the problem down to two quest entries that are improperly formed (they're missing the leading @ in TEXTPAK.000) which is likely why they never get set correctly after completion. Once you set these flags to complete (finish shadow ruins and visit Grymlock and say the magic words,) she ...
by Briar
Fri Feb 17, 2006 1:16 pm
Forum: Dungeon Lords
Topic: Shadow Lord
Replies: 18
Views: 1842

I've been doing a lot of digging into this subject and there's good news and bad news.

The good news is that I have the requirements (40 in all attrs except honour with seems to be unnecessary) and eight in the following skills (light weapon, parry, arcane magic, nether magic, and athletics.) On ...
by Briar
Fri Feb 17, 2006 1:05 pm
Forum: Dungeon Lords
Topic: Need Beta Testers for Character Planner
Replies: 0
Views: 554

Need Beta Testers for Character Planner

With the recent release of 1.4/CE of Dungeon Lords, I've revisited my class/skill table data that's been stagnant since the original release. Instead of just posting the raw data like last time, I've used this as an excuse to get some coding practice in on some tools I've been wanting to explore ...
by Briar
Sun Jun 05, 2005 8:58 pm
Forum: Dungeon Lords
Topic: Four Character Building Documents
Replies: 3
Views: 1014

Thanks. It's probably a sad comment on my personality but I really enjoy doing this kind of data analysis. It was as fun as playing through the game though--in a good way I mean. Come to think of it, they were close on the other side as well. The skill advancement formula was about as frustrating as ...
by Briar
Sun Jun 05, 2005 12:43 pm
Forum: Dungeon Lords
Topic: Four Character Building Documents
Replies: 3
Views: 1014

Four Character Building Documents

Since I've pulled out all of the information I'm interested in from v1.1 of the game and finished playing through once now, I decided to write up a few articles based on the observations from the data and experience from playing the game.

Choosing a race
Skill observations
Choosing classes
Powerful ...
by Briar
Fri Jun 03, 2005 10:59 pm
Forum: Dungeon Lords
Topic: Class/Guild/Skill Analysis
Replies: 3
Views: 1673

Data Analysis Completed

I've finalised the analysis by adding the forumulas used to determine the advancement point cost for skills. Very informative. Learning bonuses stack, and the benefit of the bonus increases as you increase in skill level. Want an absurdly powerful mage? Create a Mage ...
by Briar
Mon May 30, 2005 9:18 pm
Forum: Dungeon Lords
Topic: Class/Guild/Skill Analysis
Replies: 3
Views: 1673

New Analysis Added

I've updated the site to include an analysis of the races and their implications for attribute choices. Interesting surprise hidden in that data.

Briar.
by Briar
Mon May 23, 2005 4:34 pm
Forum: Dungeon Lords
Topic: Class/Guild/Skill Analysis
Replies: 3
Views: 1673

Class/Guild/Skill Analysis

During the wait for the next patch, I decided to dig through the game data to determine the relationships between classes, guilds, and skills. Over the weekend, the folks on the Typhoon strategy forum helped me tighten up the information to the point I think it's more or less correct. The end result ...