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- by timian
- Sun May 28, 2006 6:26 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Creating a teleport ring in TESCS
- Replies: 8
- Views: 1008
Sorry about that. I'm learning myself, and as I showed in the container thread I can give horrible advice, so offending anyone is the last thing I want to do. Unfortunately I sometimes express myself very poorly.
I'm glad to know it worked

- by timian
- Sun May 28, 2006 5:10 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Creating a teleport ring in TESCS
- Replies: 8
- Views: 1008
I should have guessed :D
Try to do this: Open the script window. In the menus go to Script -> New. Replace the line I gave, and the script's name (kw_retreat_TeleportRing) on the first and last line. Exit the script window and let it save the script.
Now create a new ring, (doubleclick and give a ...
- by timian
- Sun May 28, 2006 4:50 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Creating a teleport ring in TESCS
- Replies: 8
- Views: 1008
I recenty installed this house, so I can try to help.
Try replacing with this line:
Player->PositionCell, 128 -1120 -96 0 "Zelda Estate"
These are the coordinates of the floor just inside the entrance door, so hopefully that's where it will place you. The last number is the rotation, and I've no ...
- by timian
- Sat May 27, 2006 11:42 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Mods (for mod defs and links ONLY)
- Replies: 88
- Views: 114731
[url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2737"]At Home Alchemy[/url] by Syclonix is a small mod that has become indispensable for any of my alchemy using characters.
From the Readme:
At Home Alchemists rejoice! Never again will you have to re-adjust
your perfectly ...
- by timian
- Fri May 26, 2006 8:32 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Modding question: relabeling containers
- Replies: 18
- Views: 1198
Agreed, I only use the cheaper equipment myself until I think my character deserves something better.
I really recommend At home alchemy. The only "downside" with it I've found is that you can use anyone's alchemy equipment with no consequence, since clicking it only activates it unless you're ...
- by timian
- Fri May 26, 2006 7:25 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Modding question: relabeling containers
- Replies: 18
- Views: 1198
"At home alchemy" adds a script to all alchemy equipment, including the ones that come with house mods. You certainly don't use this mod? If you load only Zelda Estate in the CS, and double click the alchemy equipment, you should see if it has a script or not. If the script box is empty, your ...
- by timian
- Thu May 25, 2006 5:53 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: The size of your Mod Collection
- Replies: 14
- Views: 1323
114 MB :angel:
I did the weeding and burning to disc some weeks ago as I needed to free up some hard drive space. It was 8 or 9 GB before I started, all compressed to various formats. It was hard work sorting through all the duplicates and awful mods I'll never use :speech:
My "problem" is that I ...
- by timian
- Tue May 23, 2006 8:32 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: best armors (spoiler)
- Replies: 85
- Views: 9218
Moral and ethical both look like poor choises of words. At least the way I understant these words, if someone describes mods as immoral and unethical they also indirectly describe the users of the mods, and I doubt that's what you meant. It's perfectly ok to not like mods of course, but you should ...
- by timian
- Mon May 22, 2006 8:53 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Modding question: relabeling containers
- Replies: 18
- Views: 1198
I didn't think of that... The old values are stored in the save game, which is loaded after the mod and overrides the new values.
You could try to clean the save with Wrye Mash. It's [url="http://wrye.ufrealms.net/"]here[/url] if you don't know about it already. It can be a bit complicated at first ...
- by timian
- Mon May 22, 2006 2:49 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Ultimate Textures complete and FPS.
- Replies: 29
- Views: 3175
[QUOTE=dragon wench]Regarding complete texture packs,
[url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3853"]Vibrant Morrowind[/url] is also one to consider, and it is all individual work.
[/QUOTE]
I use a combination of Vibrant Morrowind and Better Looking Morrowind as my ...
- by timian
- Mon May 22, 2006 2:18 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Modding question: relabeling containers
- Replies: 18
- Views: 1198
[QUOTE=fable]Zelda Estate Renovation.
[/QUOTE]
I've just seen the screenshots on PES. It looks really nice, so I'm tempted to try it. If I spent less time downloading and organizing my mods, I might manage to play a character past level 5 someday :rolleyes:
[QUOTE=fable]
How do I get to view a ...
- by timian
- Sun May 21, 2006 10:45 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Modding question: relabeling containers
- Replies: 18
- Views: 1198
[QUOTE=ch85us2001]
Basically, go into where the containers are, double click on them, read what contents are in there, and rename it in the name box as you please. No new id's needed.
[/QUOTE]
1 container id = 1 name, so if you use that method all 39 instances of the renamed container will still ...
- by timian
- Sat May 20, 2006 9:10 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Modding question: relabeling containers
- Replies: 18
- Views: 1198
You have to create a new container for each of your "labels" and then replace each of them with the new ones.
Double click the container in the container tab, and enter a new ID and the name you want it to have. Click save, and then "Yes" when it asks if you want to create a new object.
Now you ...
- by timian
- Mon May 15, 2006 12:36 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Ultimate Textures complete and FPS.
- Replies: 29
- Views: 3175
[QUOTE=fable]
Pretty much what I'll do, too. I suspect I'll go back to Qarl's Landscape Remix along with Carmajo's city textures, or mix in some of Korana's with the latter.
[/QUOTE]
Carnajo's city replacers were the first texture replacers I tried, and I remember being amazed at how beautiful ...
- by timian
- Mon May 15, 2006 8:02 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Ultimate Textures complete and FPS.
- Replies: 29
- Views: 3175
I've read that thread before. I agree, it's very rude to not only use other people's textures, but not even crediting them. The readme on the "creator's" site lists some original creators, but most likely not even half of them :rolleyes:
I doubt this would stop me from using it if I liked the mod ...