Carceri... I'm not sure, to be honest.
As for the mortuary, try to avoid entering by asking the front gate guards to let you in, unless you're still a Dustman. Instead, ask Pax the collector to smuggle you in (by feigning or being dead), or get killed some other way (say, asking Dak'kon to kill you).
Search found 41 matches
- Tue May 09, 2006 2:05 am
- Forum: Planescape: Torment
- Topic: Software question.
- Replies: 4
- Views: 913
- Sun Apr 30, 2006 9:56 pm
- Forum: Planescape: Torment
- Topic: Maze of Reflections
- Replies: 6
- Views: 1468
Merging with the practical incarnation means you have to look into his eyes and merge with him. He'll agree to it, because he think that he's going to be taking over you, not vice versa. Whether you win or he does depends on whether or not you have great wisdom or intelligence. If you have enough ...
- Thu Apr 27, 2006 1:27 am
- Forum: Planescape: Torment
- Topic: game crashes
- Replies: 2
- Views: 1038
- Fri Apr 21, 2006 4:33 pm
- Forum: Planescape: Torment
- Topic: Drowned Nations
- Replies: 4
- Views: 1616
- Tue Apr 18, 2006 6:46 am
- Forum: Planescape: Torment
- Topic: Drowned Nations
- Replies: 4
- Views: 1616
- Mon Feb 27, 2006 9:09 am
- Forum: Planescape: Torment
- Topic: How/Where to Resurrect NPCs?
- Replies: 3
- Views: 3253
- Mon Feb 13, 2006 1:43 am
- Forum: Planescape: Torment
- Topic: What alignment would YOU have given PST's follower-NPCs?
- Replies: 3
- Views: 1849
What alignment would YOU have given PST's follower-NPCs?
As written, the alignments are:
Morte: CG
Dak'kon: LN
Annah: CN
FFG: LN
Ignus: CN
Nordom: CN
Vhailor: LN
What do you think? I think they should be:
Morte: CN
Dak'kon: LN
Annah: CN
FFG: LG
Ignus: CE
Nordom: NG (not normal NG, but good, and extremely lawful and extremely chaotic at the same time ...
Morte: CG
Dak'kon: LN
Annah: CN
FFG: LN
Ignus: CN
Nordom: CN
Vhailor: LN
What do you think? I think they should be:
Morte: CN
Dak'kon: LN
Annah: CN
FFG: LG
Ignus: CE
Nordom: NG (not normal NG, but good, and extremely lawful and extremely chaotic at the same time ...
- Wed Feb 08, 2006 1:27 am
- Forum: Planescape: Torment
- Topic: Planescape-like moral parables...
- Replies: 3
- Views: 1399
- Sun Jan 29, 2006 11:07 pm
- Forum: Planescape: Torment
- Topic: Planescape-like moral parables...
- Replies: 3
- Views: 1399
Planescape-like moral parables...
Some of the neat things in Planescape are all the sorta folky stories and moral parables that are put in. Anyway, I thought I'd add some stories that I read elsewhere that reminded me of Planescape: Torment, writing them as they would be written in Torment, so to speak. Add your own if you want ...
- Thu Jan 12, 2006 11:32 pm
- Forum: Planescape: Torment
- Topic: Planescape setting and Torment
- Replies: 4
- Views: 1764
- Thu Jan 12, 2006 11:27 pm
- Forum: Planescape: Torment
- Topic: Game Bugs - Request Help
- Replies: 1
- Views: 1610
Mar, understandably, isn't too eager to meet you after the whole box quest. There's a small, columned courtyard (sounds nicer than it is), also with lots of dead Lim-Lims in it, a bit to the northwest of where you met him originally. It's in the same part of the Hive: it's just about half a screen ...
- Wed Dec 28, 2005 11:01 pm
- Forum: Planescape: Torment
- Topic: Planescape setting and Torment
- Replies: 4
- Views: 1764
- Wed Dec 28, 2005 10:59 pm
- Forum: Planescape: Torment
- Topic: Jumble Murdersense, Reekwind, and the hiccups curse:
- Replies: 3
- Views: 2792
- Wed Dec 28, 2005 12:26 am
- Forum: Planescape: Torment
- Topic: optimum wizard starting stats?
- Replies: 4
- Views: 2984
On fighters being overpowered in hack 'n' slash games -- I'm not sure about that. In most hack 'n' slash games I've played, D&D style "spell slot" magic is replaced with a "mana bar" style magic system, which regenerates in minutes and can further be increased by drinking potions or something of ...
- Tue Dec 27, 2005 4:15 pm
- Forum: Planescape: Torment
- Topic: Who are your favorite NPCs?
- Replies: 15
- Views: 3143
Favorite party-follower NPC: Fall-from-Grace. She is, in my view, the best portrayal of lawful good that I've seen (forget stuck-up, detect-evil-and-smash-it paladins). Open minded without compromising principles, wisdom without arrogance, justice without fanaticism, etc. Also, with the common-ness ...
- Wed Dec 07, 2005 3:13 am
- Forum: Planescape: Torment
- Topic: Do you take fighter levels before taking others? What's your favorite class bonus?
- Replies: 9
- Views: 2425
- Wed Nov 23, 2005 10:40 am
- Forum: Planescape: Torment
- Topic: Do you take fighter levels before taking others? What's your favorite class bonus?
- Replies: 9
- Views: 2425
I've heard -- though never witnessed -- that Vhailor becomes incredibly powerful if you resurrect him in the Fortress of Regrets, because then you finally spill the beans about what a bad dude you and TTO are, and Vhailor gets justice to lend him strength to kill you and TTO (by attacking TTO, of ...
- Tue Nov 22, 2005 8:07 am
- Forum: Planescape: Torment
- Topic: (weird question) Did TNO have any kids?
- Replies: 1
- Views: 1133
(weird question) Did TNO have any kids?
I wonder whether TNO had any children throughout his hundreds of lives. You never meet any of them in Torment, but it seems unlikely that he could live hundreds of lives, following every path life can offer, and never happen to become a father.
After thinking about this, I came to the conclusion ...
After thinking about this, I came to the conclusion ...
- Tue Nov 22, 2005 7:59 am
- Forum: Planescape: Torment
- Topic: Nemelle/decanter/Ignus-problem
- Replies: 4
- Views: 2783
Immediately after you get Aelwyn and Nemelle back together, Nemelle walks over to Aelwyn's bar, but rather slowly, so she might be at the bar with Aelwyn, rather than the bar with Able Ponder-Thought that she's usually at. Or she might be back at the original bar with Able. Or, if this is JUST after ...
- Sun Nov 20, 2005 4:17 am
- Forum: Planescape: Torment
- Topic: Planescape setting and Torment
- Replies: 4
- Views: 1764
Planescape setting and Torment
I'm just curious, are there any big divergences between the Planescape setting from TSR and PS: T? I know that there are some things about PS: T that diverge from the D&D 3.5 online d20 thingamajiggy. For example, undead, if they have minds at all, are always supposed to be evil which I don't think ...