bordello... cant say i remember that. where/what is it?
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nevermind, found it. fun place
Search found 471 matches
- Tue Jul 24, 2007 3:22 pm
- Forum: Fable Series
- Topic: I'm just wondering about relationships...
- Replies: 25
- Views: 5091
- Tue Jul 24, 2007 2:49 pm
- Forum: Fable Series
- Topic: Highest Combat Multiplier (merged)
- Replies: 86
- Views: 21171
- Wed Jun 27, 2007 10:05 pm
- Forum: Fable Series
- Topic: What makes YOU mad in Fable?
- Replies: 63
- Views: 12619
hobbes. mainly the spell casting ones. all the hobbes have way too much health for something that little and when you're completely surrounded and can't dodge, the spellcasters knock you down and end up with you getting hit over and over by the other hobbes. and when the trolls hit you over and over ...
- Wed Jun 27, 2007 5:38 pm
- Forum: Fable Series
- Topic: Funniest thing in fable that made you laugh
- Replies: 219
- Views: 54856
- Sun Jun 17, 2007 8:38 pm
- Forum: Fable Series
- Topic: What in the??? (*spoiler*)
- Replies: 9
- Views: 1640
- Sat May 12, 2007 4:45 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
- Fri May 11, 2007 7:28 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Enchanting ?
- Replies: 17
- Views: 1732
- Thu May 10, 2007 9:40 pm
- Forum: Speak Your Mind
- Topic: Something or another wars episode V: The spam comes back
- Replies: 785
- Views: 39658
- Thu May 10, 2007 8:53 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: loose item
- Replies: 2
- Views: 648
- Sun May 06, 2007 2:06 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
- Sun May 06, 2007 1:01 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
- Sun May 06, 2007 12:35 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
could i modify the script for 'cursed' items at daedric shrines that make daedra appear behind you to make it so that instead of behind you it's exact coordinates?
and to make the custom ghost thing, i just edit the normal ancestor ghost's ID, and click save and it will ask me if i want to make a ...
and to make the custom ghost thing, i just edit the normal ancestor ghost's ID, and click save and it will ask me if i want to make a ...
- Sat May 05, 2007 5:59 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
it was one of those 'cheap games' at wal-mart, target, and places like that. you know those ones that are 10 bucks and come in a cardboard thing the size of a normal cd case. anyway, it was just the one cd. no manual, no map, no anything except the main disc. although i do have a map from the xbox ...
- Sat May 05, 2007 3:59 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
- Sat May 05, 2007 2:14 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
i've run into two problems with this.
1. instead of getting a seperate morrowind and construction set cd, it was just one disk. i can't find the texture files on the disk. there are a few compressed folders called 'data1' and 'data2', in a few places. i can't open them, though.
2. Edit Start Scripts ...
1. instead of getting a seperate morrowind and construction set cd, it was just one disk. i can't find the texture files on the disk. there are a few compressed folders called 'data1' and 'data2', in a few places. i can't open them, though.
2. Edit Start Scripts ...
- Thu May 03, 2007 6:46 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
- Wed May 02, 2007 5:09 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: In-Game (non-mod) Places of Residence (potential minor spoilers)
- Replies: 14
- Views: 1759
@Wing and Ampasand,
just so you know, part of the idea behind this thread is on how to acquire houses by largely *avoiding* the use of excessive or wanton violence.
Houses that "become vacant" as a result of quests or if the inhabitants attack you without being provoked are another matter entirely ...
just so you know, part of the idea behind this thread is on how to acquire houses by largely *avoiding* the use of excessive or wanton violence.
Houses that "become vacant" as a result of quests or if the inhabitants attack you without being provoked are another matter entirely ...
- Wed May 02, 2007 5:01 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
- Wed May 02, 2007 4:44 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: construction set help (again)
- Replies: 33
- Views: 3909
galraen seems a little off on what i want it to do, but ml is fine. exactly what i want to happen: there are three cave tube type things, about a jumping distance away. the book basically says 'choose quick and jump', when you close the book or take it i want some of those special ancestor ghost ...
- Tue May 01, 2007 7:44 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: In-Game (non-mod) Places of Residence (potential minor spoilers)
- Replies: 14
- Views: 1759