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Search found 471 matches

by wing
Tue Jul 24, 2007 3:22 pm
Forum: Fable Series
Topic: I'm just wondering about relationships...
Replies: 25
Views: 5091

bordello... cant say i remember that. where/what is it?
______________________________________________________
nevermind, found it. fun place
by wing
Tue Jul 24, 2007 2:49 pm
Forum: Fable Series
Topic: Highest Combat Multiplier (merged)
Replies: 86
Views: 21171

cliffside path... im probably wrong but isnt that the place you get to by going in a cave on the beach at oakvale? im pretty sure im wrong because nothing spawns there except a few bandits on one quest as far as i know. wheres the cliffside path then?
by wing
Wed Jun 27, 2007 10:05 pm
Forum: Fable Series
Topic: What makes YOU mad in Fable?
Replies: 63
Views: 12619

hobbes. mainly the spell casting ones. all the hobbes have way too much health for something that little and when you're completely surrounded and can't dodge, the spellcasters knock you down and end up with you getting hit over and over by the other hobbes. and when the trolls hit you over and over ...
by wing
Wed Jun 27, 2007 5:38 pm
Forum: Fable Series
Topic: Funniest thing in fable that made you laugh
Replies: 219
Views: 54856

this just happened to me today, i was in my house in knothole glade(or hook coast, cant remember) and my wife was there too. a guard walked in, said "you enjoy yourself" and walked away. shortly after that she asked me to have sex.
by wing
Sun Jun 17, 2007 8:38 pm
Forum: Fable Series
Topic: What in the??? (*spoiler*)
Replies: 9
Views: 1640

all i know is that your sister says it runs in the family. i just beat that part a little bit ago. it probably has some use at the end of the game.
by wing
Sat May 12, 2007 4:45 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

[url="http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/first_room&section=0"]here's one[/url]
it's a tutorial to making a room, tells about all the basics of the cs.

welcome to the forum!
by wing
Fri May 11, 2007 7:28 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Enchanting ?
Replies: 17
Views: 1732

it's impossible in morrowind to go into 'reflect face-offs'. each spell can only be reflected once. it wouldn't be a bad idea, however, to get that reflect. they can't reflect their spells at you once you reflect them back at them :D
by wing
Thu May 10, 2007 9:40 pm
Forum: Speak Your Mind
Topic: Something or another wars episode V: The spam comes back
Replies: 785
Views: 39658

YAY
FOR
SPAM
IN
DIFFERENT
SIZES
*filler word so that all the sizes are covered*
by wing
Thu May 10, 2007 8:53 pm
Forum: The Elder Scrolls III: Morrowind
Topic: loose item
Replies: 2
Views: 648

inside the nearest imperial fort, somewhere in there is "a chest marked evidence". it will usually have a level 50 lock if i remember right, and there will be a guard or two around. practice your thieving and all your stuff is back to being yours. mind they will take it away again, though.

edit ...
by wing
Sun May 06, 2007 2:06 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

i made the script, haven't tested it yet. if you want to see a picture of my plans here you go. maybe it'll help. or maybe i was just bored and wanted to put something more than 'i did it' here.
by wing
Sun May 06, 2007 1:01 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

that sounds simple enough. i'll come back and post when i try it out on the construction set.
by wing
Sun May 06, 2007 12:35 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

could i modify the script for 'cursed' items at daedric shrines that make daedra appear behind you to make it so that instead of behind you it's exact coordinates?
and to make the custom ghost thing, i just edit the normal ancestor ghost's ID, and click save and it will ask me if i want to make a ...
by wing
Sat May 05, 2007 5:59 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

it was one of those 'cheap games' at wal-mart, target, and places like that. you know those ones that are 10 bucks and come in a cardboard thing the size of a normal cd case. anyway, it was just the one cd. no manual, no map, no anything except the main disc. although i do have a map from the xbox ...
by wing
Sat May 05, 2007 3:59 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

1. well, i didn't. the copy i bought from the store was one disk that installed morrowind and then the construction set.
2. so would there be another way to do the script?
by wing
Sat May 05, 2007 2:14 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

i've run into two problems with this.
1. instead of getting a seperate morrowind and construction set cd, it was just one disk. i can't find the texture files on the disk. there are a few compressed folders called 'data1' and 'data2', in a few places. i can't open them, though.
2. Edit Start Scripts ...
by wing
Thu May 03, 2007 6:46 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

okay, my only question now is, where do i put those scripts? i'm pretty sure the second one goes on the book, but where do i put that first one? and how do i put in the global? (i know prettymuch nothing about scripts and the construction set and all of that stuff)

and just for the record, what ...
by wing
Wed May 02, 2007 5:09 pm
Forum: The Elder Scrolls III: Morrowind
Topic: In-Game (non-mod) Places of Residence (potential minor spoilers)
Replies: 14
Views: 1759

@Wing and Ampasand,
just so you know, part of the idea behind this thread is on how to acquire houses by largely *avoiding* the use of excessive or wanton violence.
Houses that "become vacant" as a result of quests or if the inhabitants attack you without being provoked are another matter entirely ...
by wing
Wed May 02, 2007 5:01 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

so the script is
"ancestor ghost thing" ->positioncell xcoordinate,ycoordinate,zcoordinate, spinnyness
is that right?
by wing
Wed May 02, 2007 4:44 pm
Forum: The Elder Scrolls III: Morrowind
Topic: construction set help (again)
Replies: 33
Views: 3909

galraen seems a little off on what i want it to do, but ml is fine. exactly what i want to happen: there are three cave tube type things, about a jumping distance away. the book basically says 'choose quick and jump', when you close the book or take it i want some of those special ancestor ghost ...
by wing
Tue May 01, 2007 7:44 pm
Forum: The Elder Scrolls III: Morrowind
Topic: In-Game (non-mod) Places of Residence (potential minor spoilers)
Replies: 14
Views: 1759

i've always used hlaalu manor myself, but here's a few places that could be used.

Seyda Neen, lighthouse
Vivec, the walkways (it's fun to leave stuff lying all the way around a canton :p )(even more fun when it's the armor and things of dead ordinators :rolleyes: :D )
Balmora, strange-named-orc's ...