There is. The syntax is like this: __main__.FindPlayer().SetQuest("Questname", queststate). Now you only need to look into the questlogs to see in which state you're stuck and which one you'll need instead.
How would I get this to work on a scared Arthur Kilpatrick(because i accidentally hit him ...
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- Wed Feb 06, 2008 8:33 pm
- Forum: Vampire: TM - Bloodlines
- Topic: Bail Bonds - Can't talk to guy
- Replies: 7
- Views: 1158